refactor(xanthous): Generators -> Generators.Level
I'm going to start adding generators for things like text soon, so it makes sense to specifically sequester level generators as their own thing Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
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11 changed files with 40 additions and 39 deletions
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@ -13,15 +13,15 @@ import System.Exit (die)
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import qualified Xanthous.Game as Game
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import Xanthous.Game.Env (GameEnv(..))
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import Xanthous.App
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import Xanthous.Generators
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import Xanthous.Generators.Level
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( GeneratorInput
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, parseGeneratorInput
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, generateFromInput
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, showCells
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)
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import qualified Xanthous.Entities.Character as Character
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import Xanthous.Generators.Util (regions)
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import Xanthous.Generators.LevelContents
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import Xanthous.Generators.Level.Util (regions)
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import Xanthous.Generators.Level.LevelContents
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import Xanthous.Data (Dimensions, Dimensions'(Dimensions))
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import Data.Array.IArray ( amap )
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--------------------------------------------------------------------------------
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