refactor(xanthous): Generators -> Generators.Level

I'm going to start adding generators for things like text soon, so it
makes sense to specifically sequester level generators as their own
thing

Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-06-12 14:57:30 -04:00 committed by grfn
parent 6f238c1c90
commit 006e5231e5
11 changed files with 40 additions and 39 deletions

View file

@ -60,9 +60,9 @@ import Xanthous.Entities.RawTypes
( edible, eatMessage, hitpointsHealed
, attackMessage
)
import Xanthous.Generators
import qualified Xanthous.Generators.CaveAutomata as CaveAutomata
import qualified Xanthous.Generators.Dungeon as Dungeon
import Xanthous.Generators.Level
import qualified Xanthous.Generators.Level.CaveAutomata as CaveAutomata
import qualified Xanthous.Generators.Level.Dungeon as Dungeon
--------------------------------------------------------------------------------
type App = Brick.App GameState AppEvent ResourceName