refactor(xanthous): Generators -> Generators.Level
I'm going to start adding generators for things like text soon, so it makes sense to specifically sequester level generators as their own thing Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
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11 changed files with 40 additions and 39 deletions
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@ -60,9 +60,9 @@ import Xanthous.Entities.RawTypes
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( edible, eatMessage, hitpointsHealed
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, attackMessage
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)
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import Xanthous.Generators
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import qualified Xanthous.Generators.CaveAutomata as CaveAutomata
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import qualified Xanthous.Generators.Dungeon as Dungeon
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import Xanthous.Generators.Level
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import qualified Xanthous.Generators.Level.CaveAutomata as CaveAutomata
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import qualified Xanthous.Generators.Level.Dungeon as Dungeon
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--------------------------------------------------------------------------------
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type App = Brick.App GameState AppEvent ResourceName
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