refactor(xanthous): Generators -> Generators.Level

I'm going to start adding generators for things like text soon, so it
makes sense to specifically sequester level generators as their own
thing

Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-06-12 14:57:30 -04:00 committed by grfn
parent 6f238c1c90
commit 006e5231e5
11 changed files with 40 additions and 39 deletions

View file

@ -11,7 +11,7 @@ import qualified Xanthous.Data.NestedMapSpec
import qualified Xanthous.DataSpec
import qualified Xanthous.Entities.RawsSpec
import qualified Xanthous.GameSpec
import qualified Xanthous.Generators.UtilSpec
import qualified Xanthous.Generators.Level.UtilSpec
import qualified Xanthous.MessageSpec
import qualified Xanthous.Messages.TemplateSpec
import qualified Xanthous.OrphansSpec
@ -36,7 +36,7 @@ test = testGroup "Xanthous"
, Xanthous.DataSpec.test
, Xanthous.Entities.RawsSpec.test
, Xanthous.GameSpec.test
, Xanthous.Generators.UtilSpec.test
, Xanthous.Generators.Level.UtilSpec.test
, Xanthous.MessageSpec.test
, Xanthous.Messages.TemplateSpec.test
, Xanthous.OrphansSpec.test