Add a drop command
Add a drop command, bound to 'd', which prompts the character for an item in their inventory, removes it from the inventory, and places it on the ground. Along the way I had to fix a bug in the `EntityMap.atPosition` lens, which was always appending to the existing entities at the position on set, without removing the entities that were already there - the rabbit hole of quickchecking the lens laws here also lead to replacing the target of this lens with a newtype called `VectorBag`, which ignores order (since the entitymap makes no guarantees about order of entities at a given position).
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10 changed files with 197 additions and 27 deletions
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@ -41,7 +41,6 @@ dependencies:
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- MonadRandom
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- mtl
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- optparse-applicative
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- parallel
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- random
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- random-fu
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- random-extras
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