Gormlaks attack back

When gormlaks see the character, they step towards them and attack
dealing 1 damage when adjacent. Characters have hitpoints now, displayed
at the bottom of the game screen, and when the game is over they die.
This commit is contained in:
Griffin Smith 2019-09-29 10:54:52 -04:00
parent ec39dc0a5b
commit 05da490185
11 changed files with 163 additions and 22 deletions

View file

@ -15,12 +15,26 @@ test = testGroup "Xanthous.Data"
[ testBatch $ monoid @Position mempty
, testProperty "group laws" $ \(pos :: Position) ->
pos <> invert pos == mempty && invert pos <> pos == mempty
, testGroup "stepTowards laws"
[ testProperty "takes only one step" $ \src tgt ->
src /= tgt ==>
isUnit (src `diffPositions` (src `stepTowards` tgt))
-- , testProperty "moves in the right direction" $ \src tgt ->
-- stepTowards src tgt == move (directionOf src tgt) src
]
, testProperty "directionOf laws" $ \pos dir ->
directionOf pos (move dir pos) == dir
, testProperty "diffPositions is add inverse" $ \pos pos ->
diffPositions pos pos == addPositions pos (invert pos)
]
, testGroup "Direction"
[ testProperty "opposite is involutive" $ \(dir :: Direction) ->
opposite (opposite dir) == dir
, testProperty "opposite provides inverse" $ \dir ->
invert (asPosition dir) == asPosition (opposite dir)
, testProperty "asPosition isUnit" $ \dir ->
dir /= Here ==> isUnit (asPosition dir)
, testGroup "Move"
[ testCase "Up" $ move Up mempty @?= Position 0 (-1)
, testCase "Down" $ move Down mempty @?= Position 0 1