Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it makes every step of the game, and begin to implement that for gormlaks. The idea here is that every step of the game, a gormlak will move towards the furthest-away wall it can see.
This commit is contained in:
parent
915264acae
commit
1a0f618a82
21 changed files with 493 additions and 281 deletions
|
|
@ -1,4 +1,5 @@
|
|||
{-# LANGUAGE TemplateHaskell #-}
|
||||
{-# LANGUAGE StandaloneDeriving #-}
|
||||
--------------------------------------------------------------------------------
|
||||
module Xanthous.Entities.Item
|
||||
( Item(..)
|
||||
|
|
@ -13,7 +14,14 @@ import Data.Aeson.Generic.DerivingVia
|
|||
--------------------------------------------------------------------------------
|
||||
import Xanthous.Entities.RawTypes hiding (Item, description)
|
||||
import qualified Xanthous.Entities.RawTypes as Raw
|
||||
import Xanthous.Entities (Draw(..), Entity(..), DrawRawChar(..))
|
||||
import Xanthous.Entities
|
||||
( Draw(..)
|
||||
, Entity(..)
|
||||
, DrawRawChar(..)
|
||||
, Brain(..)
|
||||
, Brainless(..)
|
||||
, brainVia
|
||||
)
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
data Item = Item
|
||||
|
|
@ -27,6 +35,9 @@ data Item = Item
|
|||
Item
|
||||
makeLenses ''Item
|
||||
|
||||
-- deriving via (Brainless Item) instance Brain Item
|
||||
instance Brain Item where step = brainVia Brainless
|
||||
|
||||
instance Arbitrary Item where
|
||||
arbitrary = Item <$> arbitrary
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue