feat(gs/xanthous): Add a Husk creature, with limited generation

Add a new "husk" creature raw, limited to only being generated on levels
>= 1, including support for actually doing that limiting.

These guys are gonna get daggers next!

Change-Id: Ic4b58dc7ee36b50ced60fec6912cd1b46269d55c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3868
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-11-13 10:44:05 -05:00 committed by grfn
parent e2f8939a9e
commit 1af67d9ca7
9 changed files with 152 additions and 24 deletions

View file

@ -141,7 +141,7 @@ generateLevel gen ps dims num = do
village <- generateVillage cells gen
let _levelExtra = village
_levelItems <- randomItems cells
_levelCreatures <- randomCreatures cells
_levelCreatures <- randomCreatures num cells
_levelDoors <- randomDoors cells
_levelCharacterPosition <- chooseCharacterPosition cells
let upStaircase = _EntityMap # [(_levelCharacterPosition, UpStaircase)]

View file

@ -39,7 +39,7 @@ chooseCharacterPosition :: MonadRandom m => Cells -> m Position
chooseCharacterPosition = randomPosition
randomItems :: MonadRandom m => Cells -> m (EntityMap Item)
randomItems = randomEntities Item.newWithType (0.0004, 0.001)
randomItems = randomEntities (fmap Identity . Item.newWithType) (0.0004, 0.001)
placeDownStaircase :: MonadRandom m => Cells -> m (EntityMap Staircase)
placeDownStaircase cells = do
@ -76,8 +76,13 @@ randomDoors cells = do
teeish (fmap not -> (Neighbors tl t tr l r _ b _ )) =
and [tl, t, tr, b] && (and . fmap not) [l, r]
randomCreatures :: MonadRandom m => Cells -> m (EntityMap Creature)
randomCreatures = randomEntities Creature.newWithType (0.0007, 0.002)
randomCreatures
:: MonadRandom m
=> Word -- ^ Level number, starting at 0
-> Cells
-> m (EntityMap Creature)
randomCreatures levelNumber
= randomEntities (Creature.newOnLevelWithType levelNumber) (0.0007, 0.002)
tutorialMessage :: MonadRandom m
=> Cells
@ -99,8 +104,8 @@ tutorialMessage cells characterPosition = do
(circle (pos ^. _Position) dist)
randomEntities
:: forall entity raw m. (MonadRandom m, RawType raw)
=> (raw -> m entity)
:: forall entity raw m t. (MonadRandom m, RawType raw, Functor t, Foldable t)
=> (raw -> m (t entity))
-> (Float, Float)
-> Cells
-> m (EntityMap entity)
@ -114,9 +119,9 @@ randomEntities newWithType sizeRange cells =
entities <- for [0..numEntities] $ const $ do
pos <- randomPosition cells
raw <- choose raws
entity <- newWithType raw
pure (pos, entity)
pure $ _EntityMap # entities
entities <- newWithType raw
pure $ (pos, ) <$> entities
pure $ _EntityMap # (entities >>= toList)
randomPosition :: MonadRandom m => Cells -> m Position
randomPosition = fmap positionFromV2 . choose . impureNonNull . cellCandidates