feat(xan): Add a Marker entity type
It's useful, when developing new level gen techniques, to be able to specially mark certain areas of the map during devlopment. This adds a Marker entity type, which renders as a red X on the map and provides a programmable description when examined. In the future it'll probably be nice to toggle markers on/off just like we do with revealAll, but for now it'll be fine to just remove the code to render them like we do with debug traces. Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5 Reviewed-on: https://cl.tvl.fyi/c/depot/+/724 Reviewed-by: glittershark <grfn@gws.fyi>
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@ -13,6 +13,7 @@ import Xanthous.Entities.Character
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import Xanthous.Entities.Item
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import Xanthous.Entities.Creature
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import Xanthous.Entities.Environment
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import Xanthous.Entities.Marker
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import Xanthous.Game.State
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import Xanthous.Util.QuickCheck
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import Data.Aeson.Generic.DerivingVia
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@ -27,6 +28,7 @@ instance Arbitrary SomeEntity where
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, SomeEntity <$> arbitrary @Door
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, SomeEntity <$> arbitrary @GroundMessage
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, SomeEntity <$> arbitrary @Staircase
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, SomeEntity <$> arbitrary @Marker
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]
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instance FromJSON SomeEntity where
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@ -40,6 +42,7 @@ instance FromJSON SomeEntity where
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"Door" -> SomeEntity @Door <$> obj .: "data"
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"GroundMessage" -> SomeEntity @GroundMessage <$> obj .: "data"
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"Staircase" -> SomeEntity @Staircase <$> obj .: "data"
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"Marker" -> SomeEntity @Marker <$> obj .: "data"
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_ -> fail . unpack $ "Invalid entity type \"" <> entityType <> "\""
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deriving via WithOptions '[ FieldLabelModifier '[Drop 1] ] GameLevel
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