fix(xanthous): Wipe memoized vision when the game updates
If the game steps forward, entities could be moving around, so we need to wipe the memoized character vision. Change-Id: If6ea6a8c4bed7aefef90a0a2ab17eff0af9b9bbe Reviewed-on: https://cl.tvl.fyi/c/depot/+/3215 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
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2 changed files with 9 additions and 3 deletions
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@ -16,6 +16,7 @@ import Xanthous.Game.State
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import Xanthous.Game.Prompt
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import Xanthous.Game.Lenses
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import Control.Monad.State (modify)
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import qualified Xanthous.Game.Memo as Memo
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--------------------------------------------------------------------------------
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@ -26,6 +27,7 @@ stepGameBy ticks = do
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pEntity' <- step ticks pEntity
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entities . ix eid .= pEntity'
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clearMemo Memo.characterVisiblePositions
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modify updateCharacterVision
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whenM (uses character isDead)
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