attrNames: Don't allocate duplicates of the symbols
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					 1 changed files with 4 additions and 6 deletions
				
			
		|  | @ -914,13 +914,11 @@ static void prim_attrNames(EvalState & state, const Pos & pos, Value * * args, V | |||
| 
 | ||||
|     state.mkList(v, args[0]->attrs->size()); | ||||
| 
 | ||||
|     StringSet names; | ||||
|     foreach (Bindings::iterator, i, *args[0]->attrs) | ||||
|         names.insert(i->name); | ||||
| 
 | ||||
|     unsigned int n = 0; | ||||
|     foreach (StringSet::iterator, i, names) | ||||
|         mkString(*(v.list.elems[n++] = state.allocValue()), *i); | ||||
|     for (auto & i : *args[0]->attrs) | ||||
|         mkString(*(v.list.elems[n++] = state.allocValue()), i.name); | ||||
| 
 | ||||
|     std::sort(v.list.elems, v.list.elems + n, [](Value * v1, Value * v2) { return strcmp(v1->string.s, v2->string.s) < 0; }); | ||||
| } | ||||
| 
 | ||||
| 
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|  |  | |||
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