Add 'users/glittershark/xanthous/' from commit '53b56744f4'

git-subtree-dir: users/glittershark/xanthous
git-subtree-mainline: 91f53f02d8
git-subtree-split: 53b56744f4
This commit is contained in:
Vincent Ambo 2020-06-16 01:05:44 +01:00
commit 2edb963b97
96 changed files with 10030 additions and 0 deletions

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--------------------------------------------------------------------------------
module Xanthous.App.Autocommands
( runAutocommand
, autoStep
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Control.Concurrent (threadDelay)
import qualified Data.Aeson as A
import Data.Aeson (object)
import Data.List.NonEmpty (nonEmpty)
import qualified Data.List.NonEmpty as NE
import Control.Monad.State (gets)
--------------------------------------------------------------------------------
import Xanthous.App.Common
import Xanthous.App.Time
import Xanthous.Data
import Xanthous.Data.App
import Xanthous.Entities.Character (speed)
import Xanthous.Entities.Creature (Creature, creatureType)
import Xanthous.Entities.RawTypes (hostile)
import Xanthous.Game.State
import Xanthous.Game.Lenses (characterVisibleEntities)
--------------------------------------------------------------------------------
autoStep :: Autocommand -> AppM ()
autoStep (AutoMove dir) = do
newPos <- uses characterPosition $ move dir
collisionAt newPos >>= \case
Nothing -> do
characterPosition .= newPos
stepGameBy =<< uses (character . speed) (|*| 1)
describeEntitiesAt newPos
maybeVisibleEnemies <- nonEmpty <$> enemiesInSight
for_ maybeVisibleEnemies $ \visibleEnemies -> do
say ["autoMove", "enemyInSight"]
$ object [ "firstEntity" A..= NE.head visibleEnemies ]
cancelAutocommand
Just _ -> cancelAutocommand
where
enemiesInSight :: AppM [Creature]
enemiesInSight = do
ents <- gets characterVisibleEntities
pure $ ents
^.. folded
. _SomeEntity @Creature
. filtered (view $ creatureType . hostile)
--------------------------------------------------------------------------------
autocommandIntervalμs :: Int
autocommandIntervalμs = 1000 * 50 -- 50 ms
runAutocommand :: Autocommand -> AppM ()
runAutocommand ac = do
env <- ask
tid <- liftIO . async $ runReaderT go env
autocommand .= ActiveAutocommand ac tid
where
go = everyμs autocommandIntervalμs $ sendEvent AutoContinue
-- | Perform 'act' every μs microseconds forever
everyμs :: MonadIO m => Int -> m () -> m ()
everyμs μs act = act >> liftIO (threadDelay μs) >> everyμs μs act

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--------------------------------------------------------------------------------
module Xanthous.App.Common
( describeEntities
, describeEntitiesAt
, entitiesAtPositionWithType
-- * Re-exports
, MonadState
, MonadRandom
, EntityMap
, module Xanthous.Game.Lenses
, module Xanthous.Monad
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Data.Aeson (object)
import qualified Data.Aeson as A
import Control.Monad.State (MonadState)
import Control.Monad.Random (MonadRandom)
--------------------------------------------------------------------------------
import Xanthous.Data (Position, positioned)
import Xanthous.Data.EntityMap (EntityMap)
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Game
import Xanthous.Game.Lenses
import Xanthous.Game.State
import Xanthous.Monad
import Xanthous.Entities.Character (Character)
import Xanthous.Util.Inflection (toSentence)
--------------------------------------------------------------------------------
entitiesAtPositionWithType
:: forall a. (Entity a, Typeable a)
=> Position
-> EntityMap SomeEntity
-> [(EntityMap.EntityID, a)]
entitiesAtPositionWithType pos em =
let someEnts = EntityMap.atPositionWithIDs pos em
in flip foldMap someEnts $ \(eid, view positioned -> se) ->
case downcastEntity @a se of
Just e -> [(eid, e)]
Nothing -> []
describeEntitiesAt :: (MonadState GameState m, MonadRandom m) => Position -> m ()
describeEntitiesAt pos =
use ( entities
. EntityMap.atPosition pos
. to (filter (not . entityIs @Character))
) >>= \case
Empty -> pure ()
ents -> describeEntities ents
describeEntities
:: ( Entity entity
, MonadRandom m
, MonadState GameState m
, MonoFoldable (f Text)
, Functor f
, Element (f Text) ~ Text
)
=> f entity
-> m ()
describeEntities ents =
let descriptions = description <$> ents
in say ["entities", "description"]
$ object ["entityDescriptions" A..= toSentence descriptions]

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{-# LANGUAGE UndecidableInstances #-}
--------------------------------------------------------------------------------
module Xanthous.App.Prompt
( handlePromptEvent
, clearPrompt
, prompt
, prompt_
, confirm_
, confirm
, menu
, menu_
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Brick (BrickEvent(..), Next)
import Brick.Widgets.Edit (handleEditorEvent)
import Data.Aeson (ToJSON, object)
import Graphics.Vty.Input.Events (Event(EvKey), Key(..))
import GHC.TypeLits (TypeError, ErrorMessage(..))
--------------------------------------------------------------------------------
import Xanthous.App.Common
import Xanthous.Data (move)
import Xanthous.Command (directionFromChar)
import Xanthous.Data.App (ResourceName, AppEvent)
import Xanthous.Game.Prompt
import Xanthous.Game.State
import qualified Xanthous.Messages as Messages
--------------------------------------------------------------------------------
handlePromptEvent
:: Text -- ^ Prompt message
-> Prompt AppM
-> BrickEvent ResourceName AppEvent
-> AppM (Next GameState)
handlePromptEvent _ (Prompt Cancellable _ _ _ _) (VtyEvent (EvKey KEsc []))
= clearPrompt >> continue
handlePromptEvent _ pr (VtyEvent (EvKey KEnter []))
= clearPrompt >> submitPrompt pr >> continue
handlePromptEvent _ pr@(Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'y') []))
= clearPrompt >> submitPrompt pr >> continue
handlePromptEvent _ (Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'n') []))
= clearPrompt >> continue
handlePromptEvent
msg
(Prompt c SStringPrompt (StringPromptState edit) pri cb)
(VtyEvent ev)
= do
edit' <- lift $ handleEditorEvent ev edit
let prompt' = Prompt c SStringPrompt (StringPromptState edit') pri cb
promptState .= WaitingPrompt msg prompt'
continue
handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ cb)
(VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
= clearPrompt >> cb (DirectionResult dir) >> continue
handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ _) _ = continue
handlePromptEvent _ (Prompt _ SMenu _ items' cb) (VtyEvent (EvKey (KChar chr) []))
| Just (MenuOption _ res) <- items' ^. at chr
= clearPrompt >> cb (MenuResult res) >> continue
| otherwise
= continue
handlePromptEvent
msg
(Prompt c SPointOnMap (PointOnMapPromptState pos) pri cb)
(VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
= let pos' = move dir pos
prompt' = Prompt c SPointOnMap (PointOnMapPromptState pos') pri cb
in promptState .= WaitingPrompt msg prompt'
>> continue
handlePromptEvent _ (Prompt _ SPointOnMap _ _ _) _ = continue
handlePromptEvent
_
(Prompt Cancellable _ _ _ _)
(VtyEvent (EvKey (KChar 'q') []))
= clearPrompt >> continue
handlePromptEvent _ _ _ = continue
clearPrompt :: AppM ()
clearPrompt = promptState .= NoPrompt
class NotMenu (pt :: PromptType)
instance NotMenu 'StringPrompt
instance NotMenu 'Confirm
instance NotMenu 'DirectionPrompt
instance NotMenu 'PointOnMap
instance NotMenu 'Continue
instance TypeError ('Text "Cannot use `prompt` or `prompt_` for menu prompts"
':$$: 'Text "Use `menu` or `menu_` instead")
=> NotMenu ('Menu a)
prompt
:: forall (pt :: PromptType) (params :: Type).
(ToJSON params, SingPromptType pt, NotMenu pt)
=> [Text] -- ^ Message key
-> params -- ^ Message params
-> PromptCancellable
-> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler
-> AppM ()
prompt msgPath params cancellable cb = do
let pt = singPromptType @pt
msg <- Messages.message msgPath params
p <- case pt of
SPointOnMap -> do
charPos <- use characterPosition
pure $ mkPointOnMapPrompt cancellable charPos cb
SStringPrompt -> pure $ mkPrompt cancellable pt cb
SConfirm -> pure $ mkPrompt cancellable pt cb
SDirectionPrompt -> pure $ mkPrompt cancellable pt cb
SContinue -> pure $ mkPrompt cancellable pt cb
SMenu -> error "unreachable"
promptState .= WaitingPrompt msg p
prompt_
:: forall (pt :: PromptType).
(SingPromptType pt, NotMenu pt)
=> [Text] -- ^ Message key
-> PromptCancellable
-> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler
-> AppM ()
prompt_ msg = prompt msg $ object []
confirm
:: ToJSON params
=> [Text] -- ^ Message key
-> params
-> AppM ()
-> AppM ()
confirm msgPath params
= prompt @'Confirm msgPath params Cancellable . const
confirm_ :: [Text] -> AppM () -> AppM ()
confirm_ msgPath = confirm msgPath $ object []
menu :: forall (a :: Type) (params :: Type).
(ToJSON params)
=> [Text] -- ^ Message key
-> params -- ^ Message params
-> PromptCancellable
-> Map Char (MenuOption a) -- ^ Menu items
-> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler
-> AppM ()
menu msgPath params cancellable items' cb = do
msg <- Messages.message msgPath params
let p = mkMenu cancellable items' cb
promptState .= WaitingPrompt msg p
menu_ :: forall (a :: Type).
[Text] -- ^ Message key
-> PromptCancellable
-> Map Char (MenuOption a) -- ^ Menu items
-> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler
-> AppM ()
menu_ msgPath = menu msgPath $ object []

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--------------------------------------------------------------------------------
module Xanthous.App.Time
( stepGame
, stepGameBy
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import System.Exit
--------------------------------------------------------------------------------
import Xanthous.Data (Ticks)
import Xanthous.App.Prompt
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Entities.Character (isDead)
import Xanthous.Game.State
import Xanthous.Game.Prompt
import Xanthous.Game.Lenses
import Control.Monad.State (modify)
--------------------------------------------------------------------------------
stepGameBy :: Ticks -> AppM ()
stepGameBy ticks = do
ents <- uses entities EntityMap.toEIDsAndPositioned
for_ ents $ \(eid, pEntity) -> do
pEntity' <- step ticks pEntity
entities . ix eid .= pEntity'
modify updateCharacterVision
whenM (uses character isDead)
. prompt_ @'Continue ["dead"] Uncancellable
. const . lift . liftIO
$ exitSuccess
ticksPerTurn :: Ticks
ticksPerTurn = 100
stepGame :: AppM ()
stepGame = stepGameBy ticksPerTurn