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{-# LANGUAGE RecordWildCards #-}
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{-# LANGUAGE TemplateHaskell #-}
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--------------------------------------------------------------------------------
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module Xanthous.Entities.Creature
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( -- * Creature
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Creature(..)
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-- ** Lenses
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, creatureType
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, hitpoints
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, hippocampus
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-- ** Creature functions
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, newWithType
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, damage
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, isDead
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, visionRadius
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-- * Hippocampus
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, Hippocampus(..)
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-- ** Lenses
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, destination
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-- ** Destination
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, Destination(..)
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, destinationFromPos
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-- *** Lenses
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, destinationPosition
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, destinationProgress
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) where
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--------------------------------------------------------------------------------
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import Xanthous.Prelude
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--------------------------------------------------------------------------------
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import Test.QuickCheck
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import Test.QuickCheck.Arbitrary.Generic
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import Data.Aeson.Generic.DerivingVia
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import Data.Aeson (ToJSON, FromJSON)
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--------------------------------------------------------------------------------
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import Xanthous.AI.Gormlak
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import Xanthous.Entities.RawTypes hiding
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(Creature, description, damage)
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import qualified Xanthous.Entities.RawTypes as Raw
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import Xanthous.Game.State
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import Xanthous.Data
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import Xanthous.Data.Entities
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import Xanthous.Entities.Creature.Hippocampus
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--------------------------------------------------------------------------------
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data Creature = Creature
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{ _creatureType :: !CreatureType
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, _hitpoints :: !Hitpoints
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, _hippocampus :: !Hippocampus
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}
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deriving stock (Eq, Show, Ord, Generic)
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deriving anyclass (NFData, CoArbitrary, Function)
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deriving Draw via DrawRawCharPriority "_creatureType" 1000 Creature
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deriving (ToJSON, FromJSON)
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via WithOptions '[ FieldLabelModifier '[Drop 1] ]
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Creature
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instance Arbitrary Creature where arbitrary = genericArbitrary
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makeLenses ''Creature
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instance HasVisionRadius Creature where
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visionRadius = const 50 -- TODO
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instance Brain Creature where
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step = brainVia GormlakBrain
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entityCanMove = const True
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instance Entity Creature where
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entityAttributes _ = defaultEntityAttributes
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& blocksObject .~ True
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description = view $ creatureType . Raw.description
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entityChar = view $ creatureType . char
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entityCollision = const $ Just Combat
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--------------------------------------------------------------------------------
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newWithType :: CreatureType -> Creature
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newWithType _creatureType =
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let _hitpoints = _creatureType ^. maxHitpoints
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_hippocampus = initialHippocampus
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in Creature {..}
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damage :: Hitpoints -> Creature -> Creature
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damage amount = hitpoints %~ \hp ->
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if hp <= amount
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then 0
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else hp - amount
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isDead :: Creature -> Bool
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isDead = views hitpoints (== 0)
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{-# ANN module ("Hlint: ignore Use newtype instead of data" :: String) #-}
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