Add 'users/glittershark/xanthous/' from commit '53b56744f4'
git-subtree-dir: users/glittershark/xanthous git-subtree-mainline:91f53f02d8git-subtree-split:53b56744f4
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users/glittershark/xanthous/src/Xanthous/messages.yaml
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users/glittershark/xanthous/src/Xanthous/messages.yaml
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welcome: Welcome to Xanthous, {{characterName}}! It's dangerous out there, why not stay inside? Use hjklybnu to move.
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dead:
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- You have died...
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- You die...
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- You perish...
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- You have perished...
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generic:
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continue: Press enter to continue...
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save:
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location: "Enter filename to save to: "
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overwrite: "A file named {{filename}} already exists. Would you like to overwrite it? "
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quit:
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confirm: Really quit without saving?
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entities:
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description: You see here {{entityDescriptions}}
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pickUp:
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menu: What would you like to pick up?
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pickUp: You pick up the {{item.itemType.name}}
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nothingToPickUp: "There's nothing here to pick up"
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cant:
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goUp:
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- You can't go up here
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- There's nothing here that would let you go up
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goDown:
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- You can't go down here
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- There's nothing here that would let you go down
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open:
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prompt: Direction to open (hjklybnu.)?
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success: "You open the door."
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locked: "That door is locked"
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nothingToOpen: "There's nothing to open there."
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alreadyOpen: "That door is already open."
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close:
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prompt: Direction to close (hjklybnu.)?
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success:
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- You close the door.
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- You shut the door.
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nothingToClose: "There's nothing to close there."
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alreadyClosed: "That door is already closed."
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blocked: "The {{entityDescriptions}} {{blockOrBlocks}} the door!"
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look:
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prompt: Select a position on the map to describe (use Enter to confirm)
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nothing: There's nothing there
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character:
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namePrompt: "What's your name? "
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combat:
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nothingToAttack: There's nothing to attack there.
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menu: Which creature would you like to attack?
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fistSelfDamage:
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- You hit so hard with your fists you hurt yourself!
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- The punch leaves your knuckles bloody!
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hit:
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fists:
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- You punch the {{creature.creatureType.name}} with your bare fists! It hurts. A lot.
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- You strike the {{creature.creatureType.name}} with your bare fists! It leaves a bit of a bruise on your knuckles.
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generic:
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- You hit the {{creature.creatureType.name}}.
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- You attack the {{creature.creatureType.name}}.
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creatureAttack:
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- The {{creature.creatureType.name}} hits you!
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- The {{creature.creatureType.name}} attacks you!
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killed:
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- You kill the {{creature.creatureType.name}}!
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- You've killed the {{creature.creatureType.name}}!
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debug:
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toggleRevealAll: revealAll now set to {{revealAll}}
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eat:
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noFood:
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- You have nothing edible.
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- You don't have any food.
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- You don't have anything to eat.
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- You search your pockets for something edible, and come up short.
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menuPrompt: What would you like to eat?
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eat: You eat the {{item.itemType.name}}.
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read:
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prompt: Direction to read (hjklybnu.)?
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nothing: "There's nothing there to read"
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result: "\"{{message}}\""
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wield:
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nothing:
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- You aren't carrying anything you can wield
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- You can't wield anything in your backpack
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- You can't wield anything currently in your backpack
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menu: What would you like to wield?
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# TODO: use actual hands
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wielded : You wield the {{wieldedItem.itemType.name}} in your right hand.
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drop:
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nothing: You aren't carrying anything
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menu: What would you like to drop?
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# TODO: use actual hands
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dropped:
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- You drop the {{item.itemType.name}}.
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- You drop the {{item.itemType.name}} on the ground.
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- You put the {{item.itemType.name}} on the ground.
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- You take the {{item.itemType.name}} out of your backpack and put it on the ground.
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- You take the {{item.itemType.name}} out of your backpack and drop it on the ground.
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autoMove:
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enemyInSight:
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- There's a {{firstEntity.creatureType.name}} nearby!
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###
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tutorial:
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message1: The caves are dark and full of nightmarish creatures - and you are likely to perish without food. Seek out sustenance! You can pick items up with ,.
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