Implement messages
Implement messages almost the same as in the Rust version, only with YAML instead of TOML this time, and a regular old mustache template instead of something handrolled. Besides that, pretty much everything here is the same.
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13 changed files with 587 additions and 17 deletions
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@ -4,7 +4,7 @@ import Xanthous.Prelude
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import Brick hiding (App)
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import qualified Brick
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import Graphics.Vty.Attributes (defAttr)
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import Graphics.Vty.Input.Events (Event(EvResize, EvKey))
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import Graphics.Vty.Input.Events (Event(EvKey))
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import Xanthous.Game
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import Xanthous.Game.Draw (drawGame)
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@ -32,4 +32,4 @@ handleEvent game _ = continue game
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handleCommand :: Command -> GameState -> EventM Name (Next GameState)
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handleCommand Quit = halt
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handleCommand (Move dir) = continue . (characterPosition %~ move dir)
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handleCommand _ = undefined
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handleCommand _ = error "unimplemented"
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