Improved logging abstraction

This also gets rid of --log-type, since the nested log type isn't
useful in a multi-threaded situation, and nobody cares about the
"pretty" log type.
This commit is contained in:
Eelco Dolstra 2016-04-25 15:26:07 +02:00
parent c879a20850
commit 41633f9f73
29 changed files with 394 additions and 456 deletions

View file

@ -1,72 +1,157 @@
#include "progress-bar.hh"
#include "util.hh"
#include "sync.hh"
#include <iostream>
#include <map>
namespace nix {
ProgressBar::ProgressBar()
class ProgressBar : public Logger
{
_writeToStderr = [&](const unsigned char * buf, size_t count) {
auto state_(state.lock());
assert(!state_->done);
std::cerr << "\r\e[K" << std::string((const char *) buf, count);
render(*state_);
private:
struct ActInfo
{
Activity * activity;
Verbosity lvl;
std::string s;
};
}
ProgressBar::~ProgressBar()
{
done();
}
struct Progress
{
uint64_t expected = 0, progress = 0;
};
void ProgressBar::updateStatus(const std::string & s)
{
auto state_(state.lock());
assert(!state_->done);
state_->status = s;
render(*state_);
}
struct State
{
std::list<ActInfo> activities;
std::map<Activity *, std::list<ActInfo>::iterator> its;
std::map<std::string, Progress> progress;
};
void ProgressBar::done()
{
_writeToStderr = decltype(_writeToStderr)();
auto state_(state.lock());
assert(state_->activities.empty());
state_->done = true;
std::cerr << "\r\e[K";
std::cerr.flush();
}
Sync<State> state_;
void ProgressBar::render(State & state_)
{
std::cerr << '\r' << state_.status;
if (!state_.activities.empty()) {
if (!state_.status.empty()) std::cerr << ' ';
std::cerr << *state_.activities.rbegin();
public:
~ProgressBar()
{
auto state(state_.lock());
assert(state->activities.empty());
writeToStderr("\r\e[K");
}
std::cerr << "\e[K";
std::cerr.flush();
}
void log(Verbosity lvl, const FormatOrString & fs) override
{
auto state(state_.lock());
log(*state, lvl, fs.s);
}
ProgressBar::Activity ProgressBar::startActivity(const FormatOrString & fs)
void log(State & state, Verbosity lvl, const std::string & s)
{
writeToStderr("\r\e[K" + s + "\n");
update(state);
}
void startActivity(Activity & activity, Verbosity lvl, const FormatOrString & fs) override
{
if (lvl > verbosity) return;
auto state(state_.lock());
state->activities.emplace_back(ActInfo{&activity, lvl, fs.s});
state->its.emplace(&activity, std::prev(state->activities.end()));
update(*state);
}
void stopActivity(Activity & activity) override
{
auto state(state_.lock());
auto i = state->its.find(&activity);
if (i == state->its.end()) return;
state->activities.erase(i->second);
state->its.erase(i);
update(*state);
}
void setExpected(const std::string & label, uint64_t value) override
{
auto state(state_.lock());
state->progress[label].expected = value;
}
void setProgress(const std::string & label, uint64_t value) override
{
auto state(state_.lock());
state->progress[label].progress = value;
}
void incExpected(const std::string & label, uint64_t value) override
{
auto state(state_.lock());
state->progress[label].expected += value;
}
void incProgress(const std::string & label, uint64_t value)
{
auto state(state_.lock());
state->progress[label].progress += value;
}
void update()
{
auto state(state_.lock());
}
void update(State & state)
{
std::string line = "\r";
std::string status = getStatus(state);
if (!status.empty()) {
line += '[';
line += status;
line += "]";
}
if (!state.activities.empty()) {
if (!status.empty()) line += " ";
line += state.activities.rbegin()->s;
}
line += "\e[K";
writeToStderr(line);
}
std::string getStatus(State & state)
{
std::string res;
for (auto & p : state.progress)
if (p.second.expected || p.second.progress) {
if (!res.empty()) res += ", ";
res += std::to_string(p.second.progress);
if (p.second.expected) {
res += "/";
res += std::to_string(p.second.expected);
}
res += " "; res += p.first;
}
return res;
}
};
StartProgressBar::StartProgressBar()
{
return Activity(*this, fs);
if (isatty(STDERR_FILENO)) {
prev = logger;
logger = new ProgressBar();
}
}
ProgressBar::Activity::Activity(ProgressBar & pb, const FormatOrString & fs)
: pb(pb)
StartProgressBar::~StartProgressBar()
{
auto state_(pb.state.lock());
state_->activities.push_back(fs.s);
it = state_->activities.end(); --it;
pb.render(*state_);
}
ProgressBar::Activity::~Activity()
{
auto state_(pb.state.lock());
state_->activities.erase(it);
if (prev) {
auto bar = logger;
logger = prev;
delete bar;
}
}
}