feat(gs/xanthous): Allow generating creatures with items
Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
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11 changed files with 164 additions and 97 deletions
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@ -30,7 +30,7 @@ import Xanthous.Game.Prompt
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import Xanthous.Game.State
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import qualified Xanthous.Messages as Messages
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import qualified Xanthous.Data.EntityMap as EntityMap
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import Xanthous.Entities.Creature (creatureType)
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import Xanthous.Entities.Creature (creatureType, Creature)
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import Xanthous.Entities.RawTypes (hostile)
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import qualified Linear.Metric as Metric
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--------------------------------------------------------------------------------
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@ -218,7 +218,7 @@ nearestEnemyPosition = do
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^.. folded
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. _2
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. positioned
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. _SomeEntity
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. _SomeEntity @Creature
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. creatureType
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. filtered (view hostile)
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. to (const (distance charPos p, p))
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