feat(gs/xanthous): Allow generating creatures with items
Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
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11 changed files with 164 additions and 97 deletions
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@ -6,7 +6,7 @@ module Xanthous.Entities.Character
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( -- * Character datatype
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Character(..)
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, characterName
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, inventory
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, HasInventory(..)
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, characterDamage
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, characterHitpoints'
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, characterHitpoints
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@ -163,7 +163,7 @@ data Character = Character
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deriving (ToJSON, FromJSON)
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via WithOptions '[ FieldLabelModifier '[Drop 1] ]
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Character
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makeLenses ''Character
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makeFieldsNoPrefix ''Character
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characterHitpoints :: Character -> Hitpoints
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characterHitpoints = views characterHitpoints' floor
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