feat(gs/xanthous): Allow generating creatures with items
Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
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11 changed files with 164 additions and 97 deletions
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@ -4,6 +4,8 @@ module Xanthous.Entities.RawsSpec (main, test) where
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import Test.Prelude
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import Xanthous.Entities.Raws
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import Xanthous.Entities.RawTypes
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(_Creature, entityName, generateParams, HasEquippedItem (equippedItem))
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main :: IO ()
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main = defaultMain test
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@ -12,5 +14,17 @@ test :: TestTree
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test = testGroup "Xanthous.Entities.Raws"
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[ testGroup "raws"
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[ testCase "are all valid" $ raws `deepseq` pure ()
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, testCase "all CreatureEquippedItems reference existent entity names" $
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let notFound
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= raws
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^.. folded
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. _Creature
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. generateParams
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. _Just
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. equippedItem
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. _Just
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. entityName
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. filtered (isNothing . raw)
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in null notFound @? ("Some entities weren't found: " <> show notFound)
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]
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]
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