feat(gs/xanthous): Allow generating creatures with items

Add an `equippedItems` field to the CreatureType raw, which provides a
chance for generating that creature with an item equipped, which goes
into a new `inventory` field on the creature entity itself. Currently
the creature doesn't actually *use* this equipped item, but it's a step.

This commit also adds a broken-dagger equipped 90% of the time to the
"husk" creature.

Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
This commit is contained in:
Griffin Smith 2021-11-24 17:10:47 -05:00 committed by grfn
parent bf4d8ab603
commit 4b11859d04
11 changed files with 164 additions and 97 deletions

View file

@ -4,9 +4,10 @@ module Xanthous.Game.StateSpec (main, test) where
import Test.Prelude
--------------------------------------------------------------------------------
import Xanthous.Game.State
import Xanthous.Entities.Raws (raws, entityFromRaw)
import Control.Monad.Random (evalRandT)
import System.Random (getStdGen)
import Xanthous.Entities.Raws (raws)
import Xanthous.Generators.Level.LevelContents (entityFromRaw)
import Control.Monad.Random (evalRandT)
import System.Random (getStdGen)
--------------------------------------------------------------------------------
main :: IO ()