Progressively reveal the map to the player

As the character walks around the map, progressively reveal the entities
on the map to them, using an algorithm based on well known
circle-rasterizing and line-rasterizing algorithms to calculate lines of
sight that are potentially obscured by walls.
This commit is contained in:
Griffin Smith 2019-09-15 13:00:28 -04:00
parent 6678ac986c
commit 58fce2ec19
17 changed files with 454 additions and 52 deletions

View file

@ -7,7 +7,7 @@ import Test.QuickCheck
import Brick (str)
import Brick.Widgets.Border.Style (unicode)
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import Xanthous.Entities (Draw(..), entityIs)
import Xanthous.Entities (Draw(..), entityIs, Entity(..))
import Xanthous.Entities.Draw.Util
import Xanthous.Data
--------------------------------------------------------------------------------
@ -16,6 +16,9 @@ data Wall = Wall
deriving stock (Show, Eq, Ord, Generic, Enum)
deriving anyclass (CoArbitrary, Function)
instance Entity Wall where
blocksVision _ = True
instance Arbitrary Wall where
arbitrary = pure Wall