Progressively reveal the map to the player

As the character walks around the map, progressively reveal the entities
on the map to them, using an algorithm based on well known
circle-rasterizing and line-rasterizing algorithms to calculate lines of
sight that are potentially obscured by walls.
This commit is contained in:
Griffin Smith 2019-09-15 13:00:28 -04:00
parent 6678ac986c
commit 58fce2ec19
17 changed files with 454 additions and 52 deletions

View file

@ -11,8 +11,12 @@ main :: IO ()
main = defaultMain test
test :: TestTree
test = testGroup "Xanthous.Data.EntityMap"
test = localOption (QuickCheckTests 20)
$ testGroup "Xanthous.Data.EntityMap"
[ testBatch $ monoid @(EntityMap Int) mempty
, testGroup "Deduplicate"
[ testBatch $ monoid @(Deduplicate Int) mempty
]
, testGroup "Eq laws"
[ testProperty "reflexivity" $ \(em :: EntityMap Int) ->
em == em