feat(gs/xanthous): Allow throwing rocks

Implement a first pass at a "fire" command, which allows throwing rocks,
the max distance and the damage of which is based on the weight of the
item and the strength of the player.

Currently the actual numbers here likely need some tweaking, as the
rocks are easily throwable at good distances but don't really deal any
damage.

Change-Id: Ic6ad0599444af44d8438b834237a1997b67f220f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3764
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-10-30 12:12:47 -04:00 committed by grfn
parent 352c75630d
commit 61802fe106
15 changed files with 450 additions and 87 deletions

View file

@ -20,6 +20,7 @@ module Xanthous.Data.EntityMap
, positions
, lookup
, lookupWithPosition
, positionOf
-- , positionedEntities
, neighbors
, Deduplicate(..)
@ -37,7 +38,7 @@ import Xanthous.Data
, Positioned(..)
, positioned
, Neighbors(..)
, neighborPositions
, neighborPositions, position
)
import Xanthous.Data.VectorBag
import Xanthous.Orphans ()
@ -268,5 +269,9 @@ lookup eid = fmap (view positioned) . lookupWithPosition eid
neighbors :: (Ord a, Show a) => Position -> EntityMap a -> Neighbors (VectorBag a)
neighbors pos em = (\p -> view (atPosition p) em) <$> neighborPositions pos
-- | Traversal to the position of the entity with the given ID
positionOf :: EntityID -> Traversal' (EntityMap a) Position
positionOf eid = ix eid . position
--------------------------------------------------------------------------------
makeWrapped ''Deduplicate

View file

@ -2,6 +2,7 @@
module Xanthous.Data.EntityMap.Graphics
( visiblePositions
, visibleEntities
, lineOfSight
, linesOfSight
, canSee
) where
@ -27,27 +28,34 @@ visiblePositions
visiblePositions pos radius
= setFromList . positions . visibleEntities pos radius
-- | Returns a list of entities on the *line of sight* from the first position
-- to the second position
lineOfSight
:: forall e. Entity e
=> Position -- ^ Origin
-> Position -- ^ Destination
-> EntityMap e
-> [(Position, Vector (EntityID, e))]
lineOfSight (view _Position -> origin) (view _Position -> destination) em =
takeWhileInclusive (none (view blocksVision . entityAttributes . snd) . snd)
$ getPositionedAt <$> line origin destination
where
getPositionedAt :: V2 Int -> (Position, Vector (EntityID, e))
getPositionedAt (review _Position -> p) =
(p, over _2 (view positioned) <$> atPositionWithIDs p em)
-- | Returns a list of individual lines of sight, each of which is a list of
-- entities at positions on that line of sight
linesOfSight
:: forall e. Entity e
=> Position
-> Word
=> Position -- ^ Centerpoint
-> Word -- ^ Radius
-> EntityMap e
-> [[(Position, Vector (EntityID, e))]]
linesOfSight (view _Position -> pos) visionRadius em
= entitiesOnLines
<&> takeWhileInclusive
(none (view blocksVision . entityAttributes . snd) . snd)
linesOfSight pos visionRadius em =
radius <&> \edge -> lineOfSight pos (_Position # edge) em
where
radius = circle pos $ fromIntegral visionRadius
lines = line pos <$> radius
entitiesOnLines :: [[(Position, Vector (EntityID, e))]]
entitiesOnLines = lines <&> map getPositionedAt
getPositionedAt :: V2 Int -> (Position, Vector (EntityID, e))
getPositionedAt p =
let ppos = _Position # p
in (ppos, over _2 (view positioned) <$> atPositionWithIDs ppos em)
radius = circle (pos ^. _Position) $ fromIntegral visionRadius
-- | Given a point and a radius of vision, returns a list of all entities that
-- are *visible* (eg, not blocked by an entity that obscures vision) from that