feat(gs/xanthous): Allow throwing rocks

Implement a first pass at a "fire" command, which allows throwing rocks,
the max distance and the damage of which is based on the weight of the
item and the strength of the player.

Currently the actual numbers here likely need some tweaking, as the
rocks are easily throwable at good distances but don't really deal any
damage.

Change-Id: Ic6ad0599444af44d8438b834237a1997b67f220f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3764
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-10-30 12:12:47 -04:00 committed by grfn
parent 352c75630d
commit 61802fe106
15 changed files with 450 additions and 87 deletions

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--------------------------------------------------------------------------------
module Xanthous.Physics
( throwDistance
, bluntThrowDamage
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
import Xanthous.Data
( Meters
, (:**:)(..)
, Square
, Grams
, (|*|)
, (|/|)
, Hitpoints
, Per (..)
, squared
, Uno(..), (|+|)
)
--------------------------------------------------------------------------------
-- university shotputter can put a 16 lb shot about 14 meters
-- ≈ 7.25 kg 14 meters
-- 14m = x / (7.25kg × y + z)²
-- 14m = x / (7250g × y + z)²
--
-- we don't want to scale down too much:
--
-- 10 kg 10 meters
-- = 10000 g 10 meters
--
-- 15 kg w meters
-- = 15000 g w meters
--
-- 14m = x / (7250g × y + z)²
-- 10m = x / (10000g × y + z)²
-- wm = x / (15000g × y + z)²
--
-- w≈0.527301 ∧ y≈0.000212178 sqrt(x) ∧ z≈1.80555 sqrt(x) ∧ 22824.1 sqrt(x)!=0
--
-- x = 101500
-- y = 0.0675979
-- z = 575.231
--
-- TODO make this dynamic
strength :: Meters :**: Square Grams
strength = Times 10150000
yCoeff :: Uno Double
yCoeff = Uno 0.0675979
zCoeff :: Uno Double
zCoeff = Uno 575.231
-- | Calculate the maximum distance an object with the given weight can be
-- thrown
throwDistance
:: Grams -- ^ Weight of the object
-> Meters -- ^ Max distance thrown
throwDistance weight = strength |/| squared (weight |*| yCoeff |+| zCoeff)
-- | Returns the damage dealt by a blunt object with the given weight when
-- thrown
bluntThrowDamage
:: Grams
-> Hitpoints
bluntThrowDamage weight = throwDamageRatio |*| weight
where
throwDamageRatio :: Hitpoints `Per` Grams
throwDamageRatio = Rate $ 1 / 5000