refactor(users/glittershark): Rename to grfn
Rename my //users directory and all places that refer to glittershark to grfn, including nix references and documentation. This may require some extra attention inside of gerrit's database after it lands to allow me to actually push things. Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933 Tested-by: BuildkiteCI Reviewed-by: tazjin <mail@tazj.in> Reviewed-by: lukegb <lukegb@tvl.fyi> Reviewed-by: glittershark <grfn@gws.fyi>
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362 changed files with 52 additions and 56 deletions
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--------------------------------------------------------------------------------
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module Xanthous.App.Common
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( describeEntities
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, describeEntitiesAt
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, entitiesAtPositionWithType
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-- * Re-exports
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, MonadState
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, MonadRandom
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, EntityMap
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, module Xanthous.Game.Lenses
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, module Xanthous.Monad
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) where
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--------------------------------------------------------------------------------
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import Xanthous.Prelude
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--------------------------------------------------------------------------------
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import Data.Aeson (object)
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import qualified Data.Aeson as A
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import Control.Monad.State (MonadState)
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import Control.Monad.Random (MonadRandom)
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--------------------------------------------------------------------------------
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import Xanthous.Data (Position, positioned)
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import Xanthous.Data.EntityMap (EntityMap)
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import qualified Xanthous.Data.EntityMap as EntityMap
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import Xanthous.Game
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import Xanthous.Game.Lenses
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import Xanthous.Game.State
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import Xanthous.Monad
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import Xanthous.Entities.Character (Character)
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import Xanthous.Util.Inflection (toSentence)
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--------------------------------------------------------------------------------
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entitiesAtPositionWithType
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:: forall a. (Entity a, Typeable a)
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=> Position
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-> EntityMap SomeEntity
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-> [(EntityMap.EntityID, a)]
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entitiesAtPositionWithType pos em =
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let someEnts = EntityMap.atPositionWithIDs pos em
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in flip foldMap someEnts $ \(eid, view positioned -> se) ->
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case downcastEntity @a se of
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Just e -> [(eid, e)]
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Nothing -> []
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describeEntitiesAt :: (MonadState GameState m, MonadRandom m) => Position -> m ()
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describeEntitiesAt pos =
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use ( entities
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. EntityMap.atPosition pos
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. to (filter (not . entityIs @Character))
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) >>= \case
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Empty -> pure ()
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ents -> describeEntities ents
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describeEntities
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:: ( Entity entity
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, MonadRandom m
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, MonadState GameState m
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, MonoFoldable (f Text)
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, Functor f
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, Element (f Text) ~ Text
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)
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=> f entity
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-> m ()
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describeEntities ents =
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let descriptions = description <$> ents
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in say ["entities", "description"]
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$ object ["entityDescriptions" A..= toSentence descriptions]
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