refactor(users/glittershark): Rename to grfn

Rename my //users directory and all places that refer to glittershark to
grfn, including nix references and documentation.

This may require some extra attention inside of gerrit's database after
it lands to allow me to actually push things.

Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: glittershark <grfn@gws.fyi>
This commit is contained in:
Griffin Smith 2021-04-11 17:53:27 -04:00 committed by glittershark
parent 968effb5dc
commit 6266c5d32f
362 changed files with 52 additions and 56 deletions

View file

@ -1,276 +0,0 @@
{-# LANGUAGE TemplateHaskell #-}
module Xanthous.Entities.Character
( Character(..)
, characterName
, inventory
, characterDamage
, characterHitpoints'
, characterHitpoints
, hitpointRecoveryRate
, speed
-- * Inventory
, Inventory(..)
, backpack
, wielded
, items
-- ** Wielded items
, Wielded(..)
, hands
, leftHand
, rightHand
, inLeftHand
, inRightHand
, doubleHanded
, wieldedItems
, WieldedItem(..)
, wieldedItem
, wieldableItem
, asWieldedItem
-- *
, mkCharacter
, pickUpItem
, isDead
, damage
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Brick
import Data.Aeson.Generic.DerivingVia
import Data.Aeson (ToJSON, FromJSON)
import Data.Coerce (coerce)
import Test.QuickCheck
import Test.QuickCheck.Instances.Vector ()
import Test.QuickCheck.Arbitrary.Generic
--------------------------------------------------------------------------------
import Xanthous.Util.QuickCheck
import Xanthous.Game.State
import Xanthous.Entities.Item
import Xanthous.Data
( TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned
, Positioned(..)
)
import Xanthous.Entities.RawTypes (WieldableItem, wieldable)
import qualified Xanthous.Entities.RawTypes as Raw
--------------------------------------------------------------------------------
data WieldedItem = WieldedItem
{ _wieldedItem :: Item
, _wieldableItem :: WieldableItem
-- ^ Invariant: item ^. itemType . wieldable ≡ Just wieldableItem
}
deriving stock (Eq, Show, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
WieldedItem
makeFieldsNoPrefix ''WieldedItem
asWieldedItem :: Prism' Item WieldedItem
asWieldedItem = prism' hither yon
where
yon item = WieldedItem item <$> item ^. itemType . wieldable
hither (WieldedItem item _) = item
instance Brain WieldedItem where
step ticks (Positioned p wi) =
over positioned (\i -> WieldedItem i $ wi ^. wieldableItem)
<$> step ticks (Positioned p $ wi ^. wieldedItem)
instance Draw WieldedItem where
draw = draw . view wieldedItem
instance Entity WieldedItem where
entityAttributes = entityAttributes . view wieldedItem
description = description . view wieldedItem
entityChar = entityChar . view wieldedItem
instance Arbitrary WieldedItem where
arbitrary = genericArbitrary <&> \wi ->
wi & wieldedItem . itemType . wieldable ?~ wi ^. wieldableItem
data Wielded
= DoubleHanded WieldedItem
| Hands { _leftHand :: !(Maybe WieldedItem)
, _rightHand :: !(Maybe WieldedItem)
}
deriving stock (Eq, Show, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving Arbitrary via GenericArbitrary Wielded
deriving (ToJSON, FromJSON)
via WithOptions '[ 'SumEnc 'ObjWithSingleField ]
Wielded
hands :: Prism' Wielded (Maybe WieldedItem, Maybe WieldedItem)
hands = prism' (uncurry Hands) $ \case
Hands l r -> Just (l, r)
_ -> Nothing
leftHand :: Traversal' Wielded WieldedItem
leftHand = hands . _1 . _Just
inLeftHand :: WieldedItem -> Wielded
inLeftHand wi = Hands (Just wi) Nothing
rightHand :: Traversal' Wielded WieldedItem
rightHand = hands . _2 . _Just
inRightHand :: WieldedItem -> Wielded
inRightHand wi = Hands Nothing (Just wi)
doubleHanded :: Prism' Wielded WieldedItem
doubleHanded = prism' DoubleHanded $ \case
DoubleHanded i -> Just i
_ -> Nothing
wieldedItems :: Traversal' Wielded WieldedItem
wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> k wielded
wieldedItems k (Hands l r) = Hands <$> _Just k l <*> _Just k r
data Inventory = Inventory
{ _backpack :: Vector Item
, _wielded :: Wielded
}
deriving stock (Eq, Show, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving Arbitrary via GenericArbitrary Inventory
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
Inventory
makeFieldsNoPrefix ''Inventory
items :: Traversal' Inventory Item
items k (Inventory bp w) = Inventory
<$> traversed k bp
<*> (wieldedItems . wieldedItem) k w
type instance Element Inventory = Item
instance MonoFunctor Inventory where
omap = over items
instance MonoFoldable Inventory where
ofoldMap = foldMapOf items
ofoldr = foldrOf items
ofoldl' = foldlOf' items
otoList = toListOf items
oall = allOf items
oany = anyOf items
onull = nullOf items
ofoldr1Ex = foldr1Of items
ofoldl1Ex' = foldl1Of' items
headEx = headEx . toListOf items
lastEx = lastEx . toListOf items
instance MonoTraversable Inventory where
otraverse = traverseOf items
instance Semigroup Inventory where
inv <> inv =
let backpack' = inv ^. backpack <> inv ^. backpack
(wielded', backpack'') = case (inv ^. wielded, inv ^. wielded) of
(wielded, wielded@(DoubleHanded _)) ->
(wielded, backpack' <> fromList (wielded ^.. wieldedItems . wieldedItem))
(wielded, wielded@(Hands (Just _) (Just _))) ->
(wielded, backpack' <> fromList (wielded ^.. wieldedItems . wieldedItem))
(wielded, Hands Nothing Nothing) -> (wielded, backpack')
(Hands Nothing Nothing, wielded) -> (wielded, backpack')
(Hands (Just l) Nothing, Hands Nothing (Just r)) ->
(Hands (Just l) (Just r), backpack')
(wielded@(DoubleHanded _), wielded) ->
(wielded, backpack' <> fromList (wielded ^.. wieldedItems . wieldedItem))
(Hands Nothing (Just r), Hands Nothing (Just r)) ->
(Hands Nothing (Just r), r ^. wieldedItem <| backpack')
(Hands Nothing r, Hands (Just l) Nothing) ->
(Hands (Just l) r, backpack')
(Hands (Just l) Nothing, Hands (Just l) Nothing) ->
(Hands (Just l) Nothing, l ^. wieldedItem <| backpack')
(Hands (Just l) (Just r), Hands Nothing (Just r)) ->
(Hands (Just l) (Just r), r ^. wieldedItem <| backpack')
(Hands (Just l) (Just r), Hands (Just l) Nothing) ->
(Hands (Just l) (Just r), l ^. wieldedItem <| backpack')
in Inventory backpack'' wielded'
instance Monoid Inventory where
mempty = Inventory mempty $ Hands Nothing Nothing
--------------------------------------------------------------------------------
data Character = Character
{ _inventory :: !Inventory
, _characterName :: !(Maybe Text)
, _characterHitpoints' :: !Double
, _speed :: TicksPerTile
}
deriving stock (Show, Eq, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
Character
makeLenses ''Character
characterHitpoints :: Character -> Hitpoints
characterHitpoints = views characterHitpoints' floor
scrollOffset :: Int
scrollOffset = 5
instance Draw Character where
draw _ = visibleRegion rloc rreg $ str "@"
where
rloc = Location (negate scrollOffset, negate scrollOffset)
rreg = (2 * scrollOffset, 2 * scrollOffset)
drawPriority = const maxBound -- Character should always be on top, for now
instance Brain Character where
step ticks = (pure .) $ positioned . characterHitpoints' %~ \hp ->
if hp > fromIntegral initialHitpoints
then hp
else hp + hitpointRecoveryRate |*| ticks
instance Entity Character where
description _ = "yourself"
entityChar _ = "@"
instance Arbitrary Character where
arbitrary = genericArbitrary
initialHitpoints :: Hitpoints
initialHitpoints = 10
hitpointRecoveryRate :: Double `Per` Ticks
hitpointRecoveryRate = 1.0 / (15 * coerce defaultSpeed)
defaultSpeed :: TicksPerTile
defaultSpeed = 100
mkCharacter :: Character
mkCharacter = Character
{ _inventory = mempty
, _characterName = Nothing
, _characterHitpoints' = fromIntegral initialHitpoints
, _speed = defaultSpeed
}
defaultCharacterDamage :: Hitpoints
defaultCharacterDamage = 1
-- | Returns the damage that the character currently does with an attack
-- TODO use double-handed/left-hand/right-hand here
characterDamage :: Character -> Hitpoints
characterDamage
= fromMaybe defaultCharacterDamage
. preview (inventory . wielded . wieldedItems . wieldableItem . Raw.damage)
isDead :: Character -> Bool
isDead = (== 0) . characterHitpoints
pickUpItem :: Item -> Character -> Character
pickUpItem it = inventory . backpack %~ (it <|)
damage :: Hitpoints -> Character -> Character
damage (fromIntegral -> amount) = characterHitpoints' %~ \case
n | n <= amount -> 0
| otherwise -> n - amount