refactor(users/glittershark): Rename to grfn

Rename my //users directory and all places that refer to glittershark to
grfn, including nix references and documentation.

This may require some extra attention inside of gerrit's database after
it lands to allow me to actually push things.

Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: glittershark <grfn@gws.fyi>
This commit is contained in:
Griffin Smith 2021-04-11 17:53:27 -04:00 committed by glittershark
parent 968effb5dc
commit 6266c5d32f
362 changed files with 52 additions and 56 deletions

View file

@ -1,92 +0,0 @@
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TemplateHaskell #-}
--------------------------------------------------------------------------------
module Xanthous.Entities.Creature
( -- * Creature
Creature(..)
-- ** Lenses
, creatureType
, hitpoints
, hippocampus
-- ** Creature functions
, newWithType
, damage
, isDead
, visionRadius
-- * Hippocampus
, Hippocampus(..)
-- ** Lenses
, destination
-- ** Destination
, Destination(..)
, destinationFromPos
-- *** Lenses
, destinationPosition
, destinationProgress
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Test.QuickCheck
import Test.QuickCheck.Arbitrary.Generic
import Data.Aeson.Generic.DerivingVia
import Data.Aeson (ToJSON, FromJSON)
--------------------------------------------------------------------------------
import Xanthous.AI.Gormlak
import Xanthous.Entities.RawTypes hiding
(Creature, description, damage)
import qualified Xanthous.Entities.RawTypes as Raw
import Xanthous.Game.State
import Xanthous.Data
import Xanthous.Data.Entities
import Xanthous.Entities.Creature.Hippocampus
--------------------------------------------------------------------------------
data Creature = Creature
{ _creatureType :: !CreatureType
, _hitpoints :: !Hitpoints
, _hippocampus :: !Hippocampus
}
deriving stock (Eq, Show, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving Draw via DrawRawCharPriority "_creatureType" 1000 Creature
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
Creature
instance Arbitrary Creature where arbitrary = genericArbitrary
makeLenses ''Creature
instance HasVisionRadius Creature where
visionRadius = const 50 -- TODO
instance Brain Creature where
step = brainVia GormlakBrain
entityCanMove = const True
instance Entity Creature where
entityAttributes _ = defaultEntityAttributes
& blocksObject .~ True
description = view $ creatureType . Raw.description
entityChar = view $ creatureType . char
entityCollision = const $ Just Combat
--------------------------------------------------------------------------------
newWithType :: CreatureType -> Creature
newWithType _creatureType =
let _hitpoints = _creatureType ^. maxHitpoints
_hippocampus = initialHippocampus
in Creature {..}
damage :: Hitpoints -> Creature -> Creature
damage amount = hitpoints %~ \hp ->
if hp <= amount
then 0
else hp - amount
isDead :: Creature -> Bool
isDead = views hitpoints (== 0)
{-# ANN module ("Hlint: ignore Use newtype instead of data" :: String) #-}