refactor(users/glittershark): Rename to grfn

Rename my //users directory and all places that refer to glittershark to
grfn, including nix references and documentation.

This may require some extra attention inside of gerrit's database after
it lands to allow me to actually push things.

Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: glittershark <grfn@gws.fyi>
This commit is contained in:
Griffin Smith 2021-04-11 17:53:27 -04:00 committed by glittershark
parent 968effb5dc
commit 6266c5d32f
362 changed files with 52 additions and 56 deletions

View file

@ -1,76 +0,0 @@
--------------------------------------------------------------------------------
module Xanthous.Monad
( AppT(..)
, AppM
, runAppT
, continue
, halt
-- * Messages
, say
, say_
, message
, message_
, writeMessage
-- * Autocommands
, cancelAutocommand
-- * Events
, sendEvent
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
import Control.Monad.Random
import Control.Monad.State
import qualified Brick
import Brick (EventM, Next)
import Brick.BChan (writeBChan)
import Data.Aeson (ToJSON, object)
--------------------------------------------------------------------------------
import Xanthous.Data.App (AppEvent)
import Xanthous.Game.State
import Xanthous.Game.Env
import Xanthous.Messages (Message)
import qualified Xanthous.Messages as Messages
--------------------------------------------------------------------------------
halt :: AppT (EventM n) (Next GameState)
halt = lift . Brick.halt =<< get
continue :: AppT (EventM n) (Next GameState)
continue = lift . Brick.continue =<< get
--------------------------------------------------------------------------------
say :: (MonadRandom m, ToJSON params, MonadState GameState m)
=> [Text] -> params -> m ()
say msgPath = writeMessage <=< Messages.message msgPath
say_ :: (MonadRandom m, MonadState GameState m) => [Text] -> m ()
say_ msgPath = say msgPath $ object []
message :: (MonadRandom m, ToJSON params, MonadState GameState m)
=> Message -> params -> m ()
message msg = writeMessage <=< Messages.render msg
message_ :: (MonadRandom m, MonadState GameState m)
=> Message -> m ()
message_ msg = message msg $ object []
writeMessage :: MonadState GameState m => Text -> m ()
writeMessage m = messageHistory %= pushMessage m
-- | Cancel the currently active autocommand, if any
cancelAutocommand :: (MonadState GameState m, MonadIO m) => m ()
cancelAutocommand = do
traverse_ (liftIO . cancel . snd) =<< preuse (autocommand . _ActiveAutocommand)
autocommand .= NoAutocommand
--------------------------------------------------------------------------------
-- | Send an event to the app in an environment where the game env is available
sendEvent :: (MonadReader GameEnv m, MonadIO m) => AppEvent -> m ()
sendEvent evt = do
ec <- view eventChan
liftIO $ writeBChan ec evt