refactor(users/glittershark): Rename to grfn

Rename my //users directory and all places that refer to glittershark to
grfn, including nix references and documentation.

This may require some extra attention inside of gerrit's database after
it lands to allow me to actually push things.

Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: glittershark <grfn@gws.fyi>
This commit is contained in:
Griffin Smith 2021-04-11 17:53:27 -04:00 committed by glittershark
parent 968effb5dc
commit 6266c5d32f
362 changed files with 52 additions and 56 deletions

View file

@ -0,0 +1,40 @@
--------------------------------------------------------------------------------
module Xanthous.App.Time
( stepGame
, stepGameBy
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import System.Exit
--------------------------------------------------------------------------------
import Xanthous.Data (Ticks)
import Xanthous.App.Prompt
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Entities.Character (isDead)
import Xanthous.Game.State
import Xanthous.Game.Prompt
import Xanthous.Game.Lenses
import Control.Monad.State (modify)
--------------------------------------------------------------------------------
stepGameBy :: Ticks -> AppM ()
stepGameBy ticks = do
ents <- uses entities EntityMap.toEIDsAndPositioned
for_ ents $ \(eid, pEntity) -> do
pEntity' <- step ticks pEntity
entities . ix eid .= pEntity'
modify updateCharacterVision
whenM (uses character isDead)
. prompt_ @'Continue ["dead"] Uncancellable
. const . lift . liftIO
$ exitSuccess
ticksPerTurn :: Ticks
ticksPerTurn = 100
stepGame :: AppM ()
stepGame = stepGameBy ticksPerTurn