refactor(users/glittershark): Rename to grfn

Rename my //users directory and all places that refer to glittershark to
grfn, including nix references and documentation.

This may require some extra attention inside of gerrit's database after
it lands to allow me to actually push things.

Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: glittershark <grfn@gws.fyi>
This commit is contained in:
Griffin Smith 2021-04-11 17:53:27 -04:00 committed by glittershark
parent 968effb5dc
commit 6266c5d32f
362 changed files with 52 additions and 56 deletions

View file

@ -0,0 +1,125 @@
module Xanthous.Generators.Village
( fromCave
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude hiding (any, failing, toList)
--------------------------------------------------------------------------------
import Control.Monad.Random (MonadRandom)
import Control.Monad.State (execStateT, MonadState, modify)
import Control.Monad.Trans.Maybe
import Control.Parallel.Strategies
import Data.Array.IArray
import Data.Foldable (any, toList)
--------------------------------------------------------------------------------
import Xanthous.Data
import Xanthous.Data.EntityMap (EntityMap)
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Entities.Environment
import Xanthous.Generators.Util
import Xanthous.Game.State (SomeEntity(..))
import Xanthous.Random
--------------------------------------------------------------------------------
fromCave :: MonadRandom m
=> Cells -- ^ The positions of all the walls
-> m (EntityMap SomeEntity)
fromCave wallPositions = execStateT (fromCave' wallPositions) mempty
fromCave' :: forall m. (MonadRandom m, MonadState (EntityMap SomeEntity) m)
=> Cells
-> m ()
fromCave' wallPositions = failing (pure ()) $ do
Just villageRegion <-
choose
. (`using` parTraversable rdeepseq)
. weightedBy (\reg -> let circSize = length $ circumference reg
in if circSize == 50
then (1.0 :: Double)
else 1.0 / (fromIntegral . abs $ circSize - 50))
$ regions closedHallways
let circ = setFromList . circumference $ villageRegion
centerPoints <- chooseSubset (0.1 :: Double) $ toList circ
roomTiles <- foldM
(flip $ const $ stepOut circ)
(map pure centerPoints)
[0 :: Int ..2]
let roomWalls = circumference . setFromList @(Set _) <$> roomTiles
allWalls = join roomWalls
doorPositions <- fmap join . for roomWalls $ \room ->
let candidates = filter (`notMember` circ) room
in fmap toList . choose $ ChooseElement candidates
let entryways =
filter (\pt ->
let ncs = neighborCells pt
in any ((&&) <$> (not . (wallPositions !))
<*> (`notMember` villageRegion)) ncs
&& any ((&&) <$> (`member` villageRegion)
<*> (`notElem` allWalls)) ncs)
$ toList villageRegion
Just entryway <- choose $ ChooseElement entryways
for_ (filter ((&&) <$> (`notElem` doorPositions) <*> (/= entryway)) allWalls)
$ insertEntity Wall
for_ (filter (/= entryway) doorPositions) $ insertEntity unlockedDoor
insertEntity unlockedDoor entryway
where
insertEntity e pt = modify $ EntityMap.insertAt (ptToPos pt) $ SomeEntity e
ptToPos pt = _Position # (fromIntegral <$> pt)
stepOut :: Set (V2 Word) -> [[V2 Word]] -> MaybeT m [[V2 Word]]
stepOut circ rooms = for rooms $ \room ->
let nextLevels = hashNub $ toList . neighborCells =<< room
in pure
. (<> room)
$ filter ((&&) <$> (`notMember` circ) <*> (`notElem` join rooms))
nextLevels
circumference pts =
filter (any (`notMember` pts) . neighborCells) $ toList pts
closedHallways = closeHallways livePositions
livePositions = amap not wallPositions
--------------------------------------------------------------------------------
closeHallways :: Cells -> Cells
closeHallways livePositions =
livePositions // mapMaybe closeHallway (assocs livePositions)
where
closeHallway (_, False) = Nothing
closeHallway (pos, _)
| isHallway pos = Just (pos, False)
| otherwise = Nothing
isHallway pos = any ((&&) <$> not . view left <*> not . view right)
. rotations
. fmap (fromMaybe False)
$ arrayNeighbors livePositions pos
failing :: Monad m => m a -> MaybeT m a -> m a
failing result = (maybe result pure =<<) . runMaybeT
{-
import Xanthous.Generators.Village
import Xanthous.Generators
import Xanthous.Data
import System.Random
import qualified Data.Text
import qualified Xanthous.Generators.CaveAutomata as CA
let gi = GeneratorInput SCaveAutomata CA.defaultParams
wallPositions <- generateFromInput gi (Dimensions 80 50) <$> getStdGen
putStrLn . Data.Text.unpack $ showCells wallPositions
import Data.Array.IArray
let closedHallways = closeHallways . amap not $ wallPositions
putStrLn . Data.Text.unpack . showCells $ amap not closedHallways
-}