refactor(users/glittershark): Rename to grfn
Rename my //users directory and all places that refer to glittershark to grfn, including nix references and documentation. This may require some extra attention inside of gerrit's database after it lands to allow me to actually push things. Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933 Tested-by: BuildkiteCI Reviewed-by: tazjin <mail@tazj.in> Reviewed-by: lukegb <lukegb@tvl.fyi> Reviewed-by: glittershark <grfn@gws.fyi>
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76
users/grfn/xanthous/src/Xanthous/Monad.hs
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users/grfn/xanthous/src/Xanthous/Monad.hs
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--------------------------------------------------------------------------------
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module Xanthous.Monad
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( AppT(..)
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, AppM
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, runAppT
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, continue
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, halt
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-- * Messages
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, say
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, say_
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, message
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, message_
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, writeMessage
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-- * Autocommands
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, cancelAutocommand
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-- * Events
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, sendEvent
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) where
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--------------------------------------------------------------------------------
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import Xanthous.Prelude
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import Control.Monad.Random
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import Control.Monad.State
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import qualified Brick
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import Brick (EventM, Next)
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import Brick.BChan (writeBChan)
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import Data.Aeson (ToJSON, object)
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--------------------------------------------------------------------------------
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import Xanthous.Data.App (AppEvent)
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import Xanthous.Game.State
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import Xanthous.Game.Env
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import Xanthous.Messages (Message)
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import qualified Xanthous.Messages as Messages
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--------------------------------------------------------------------------------
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halt :: AppT (EventM n) (Next GameState)
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halt = lift . Brick.halt =<< get
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continue :: AppT (EventM n) (Next GameState)
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continue = lift . Brick.continue =<< get
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--------------------------------------------------------------------------------
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say :: (MonadRandom m, ToJSON params, MonadState GameState m)
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=> [Text] -> params -> m ()
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say msgPath = writeMessage <=< Messages.message msgPath
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say_ :: (MonadRandom m, MonadState GameState m) => [Text] -> m ()
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say_ msgPath = say msgPath $ object []
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message :: (MonadRandom m, ToJSON params, MonadState GameState m)
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=> Message -> params -> m ()
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message msg = writeMessage <=< Messages.render msg
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message_ :: (MonadRandom m, MonadState GameState m)
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=> Message -> m ()
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message_ msg = message msg $ object []
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writeMessage :: MonadState GameState m => Text -> m ()
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writeMessage m = messageHistory %= pushMessage m
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-- | Cancel the currently active autocommand, if any
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cancelAutocommand :: (MonadState GameState m, MonadIO m) => m ()
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cancelAutocommand = do
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traverse_ (liftIO . cancel . snd) =<< preuse (autocommand . _ActiveAutocommand)
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autocommand .= NoAutocommand
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--------------------------------------------------------------------------------
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-- | Send an event to the app in an environment where the game env is available
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sendEvent :: (MonadReader GameEnv m, MonadIO m) => AppEvent -> m ()
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sendEvent evt = do
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ec <- view eventChan
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liftIO $ writeBChan ec evt
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