Add items and inventory
Add a new "Item" entity, which pulls from the previously-existent ItemType raw, and add a "PickUp" command which takes the (currently *only*) item off the ground and puts it into the inventory.
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					 20 changed files with 365 additions and 106 deletions
				
			
		|  | @ -1,6 +1,9 @@ | |||
| {-# LANGUAGE ViewPatterns #-} | ||||
| -------------------------------------------------------------------------------- | ||||
| module Xanthous.Data.EntityMap.Graphics where | ||||
| module Xanthous.Data.EntityMap.Graphics | ||||
|   ( visiblePositions | ||||
|   , visibleEntities | ||||
|   ) where | ||||
| -------------------------------------------------------------------------------- | ||||
| import Xanthous.Prelude | ||||
| -------------------------------------------------------------------------------- | ||||
|  | @ -11,6 +14,10 @@ import Xanthous.Entities | |||
| import Xanthous.Util.Graphics (circle, line) | ||||
| -------------------------------------------------------------------------------- | ||||
| 
 | ||||
| visiblePositions :: Position -> Word -> EntityMap SomeEntity -> Set Position | ||||
| visiblePositions pos radius = setFromList . positions . visibleEntities pos radius | ||||
| 
 | ||||
| 
 | ||||
| -- | Given a point and a radius of vision, returns a list of all entities that | ||||
| -- are *visible* (eg, not blocked by an entity that obscures vision) from that | ||||
| -- point | ||||
|  |  | |||
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