Only allow adjacent gormlaks to attack
Previously the isUnit function was falsely returning `True` for positions that were one tile off in *either* direction from the character, when it should've been *both*. Oops.
This commit is contained in:
parent
a57e36dca8
commit
6ab7cdfdc9
2 changed files with 10 additions and 2 deletions
|
|
@ -136,7 +136,8 @@ diffPositions (Position x₁ y₁) (Position x₂ y₂) = Position (x₁ - x₂)
|
|||
--
|
||||
-- ∀ dir :: Direction. isUnit ('asPosition' dir)
|
||||
isUnit :: Position -> Bool
|
||||
isUnit (Position px py) = abs px == 1 || abs py == 1
|
||||
isUnit (Position px py) =
|
||||
abs px `elem` [0,1] && abs py `elem` [0, 1] && (px, py) /= (0, 0)
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue