Add support for multiple levels
Add a data structure, based on the zipper comonad, which provides support for multiple levels, each of which is its own entity map. The current level is provided by coreturn, which the `entities` lens has been updated to use. Nothing currently supports going up or down levels yet - that's coming next.
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11 changed files with 397 additions and 14 deletions
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@ -1,7 +1,10 @@
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import Test.Prelude
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--------------------------------------------------------------------------------
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import Test.Prelude
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--------------------------------------------------------------------------------
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import qualified Xanthous.Data.EntityCharSpec
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import qualified Xanthous.Data.EntityMapSpec
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import qualified Xanthous.Data.EntityMap.GraphicsSpec
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import qualified Xanthous.Data.LevelsSpec
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import qualified Xanthous.DataSpec
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import qualified Xanthous.Entities.RawsSpec
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import qualified Xanthous.GameSpec
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@ -12,6 +15,7 @@ import qualified Xanthous.Util.GraphicsSpec
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import qualified Xanthous.Util.GraphSpec
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import qualified Xanthous.Util.InflectionSpec
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import qualified Xanthous.UtilSpec
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--------------------------------------------------------------------------------
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main :: IO ()
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main = defaultMain test
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@ -21,6 +25,7 @@ test = testGroup "Xanthous"
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[ Xanthous.Data.EntityCharSpec.test
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, Xanthous.Data.EntityMapSpec.test
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, Xanthous.Data.EntityMap.GraphicsSpec.test
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, Xanthous.Data.LevelsSpec.test
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, Xanthous.Entities.RawsSpec.test
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, Xanthous.GameSpec.test
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, Xanthous.Generators.UtilSpec.test
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