refactor(tvix/nar-bridge): use castorev1pb.RenamedNode

We can use the helper to rename the node.

Change-Id: Id8defea7e5ebbd43d7b7a9b2992c62084e1828ec
Reviewed-on: https://cl.tvl.fyi/c/depot/+/9601
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: Brian McGee <brian@bmcgee.ie>
Tested-by: BuildkiteCI
This commit is contained in:
Florian Klink 2023-10-10 00:53:11 +02:00 committed by clbot
parent 2699b61052
commit 6fe34b7ba0
4 changed files with 35 additions and 100 deletions

View file

@ -247,16 +247,7 @@ func (p *PathInfoServiceServer) Get(ctx context.Context, getPathInfoRequest *sto
panic(err)
}
// set the root name in all three cases.
if node := pathInfo.Node.GetDirectory(); node != nil {
node.Name = []byte(outPath.String())
} else if node := pathInfo.Node.GetFile(); node != nil {
node.Name = []byte(outPath.String())
} else if node := pathInfo.Node.GetSymlink(); node != nil {
node.Name = []byte(outPath.String())
} else {
panic("node may not be nil")
}
pathInfo.Node = castorev1pb.RenamedNode(pathInfo.Node, outPath.String())
// run Validate on the PathInfo, more as an additional sanity check our code is sound,
// to make sure we populated everything properly, before returning it.