Put a test gormlak on the screen
Implement a concrete "Creature" entity, and place one on the screen at the game startup for testing. This revealed a bug with drawing when getting the maximum entity position, but that appears to be fixed now (yay)
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5 changed files with 66 additions and 19 deletions
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@ -4,7 +4,7 @@ cabal-version: 1.12
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--
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-- see: https://github.com/sol/hpack
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--
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-- hash: 897c9cda436c62269dd43a0fc47226b24a310e52522fa6ebfe18cedc2394f6ea
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-- hash: 1e2605418faf05255c5de59433688704543e21d7d3edf669e7e18a99977c0241
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name: xanthous
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version: 0.1.0.0
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@ -36,6 +36,7 @@ library
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Xanthous.Data.EntityMap
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Xanthous.Entities
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Xanthous.Entities.Character
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Xanthous.Entities.Creature
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Xanthous.Entities.Raws
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Xanthous.Entities.RawTypes
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Xanthous.Entities.SomeEntity
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@ -95,6 +96,7 @@ executable xanthous
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Xanthous.Data.EntityMap
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Xanthous.Entities
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Xanthous.Entities.Character
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Xanthous.Entities.Creature
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Xanthous.Entities.Raws
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Xanthous.Entities.RawTypes
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Xanthous.Entities.SomeEntity
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