Put a test gormlak on the screen

Implement a concrete "Creature" entity, and place one on the screen at
the game startup for testing.

This revealed a bug with drawing when getting the maximum entity
position, but that appears to be fixed now (yay)
This commit is contained in:
Griffin Smith 2019-09-02 14:45:36 -04:00
parent 4d270712ae
commit 73a52e531d
5 changed files with 66 additions and 19 deletions

View file

@ -4,7 +4,7 @@ cabal-version: 1.12
--
-- see: https://github.com/sol/hpack
--
-- hash: 897c9cda436c62269dd43a0fc47226b24a310e52522fa6ebfe18cedc2394f6ea
-- hash: 1e2605418faf05255c5de59433688704543e21d7d3edf669e7e18a99977c0241
name: xanthous
version: 0.1.0.0
@ -36,6 +36,7 @@ library
Xanthous.Data.EntityMap
Xanthous.Entities
Xanthous.Entities.Character
Xanthous.Entities.Creature
Xanthous.Entities.Raws
Xanthous.Entities.RawTypes
Xanthous.Entities.SomeEntity
@ -95,6 +96,7 @@ executable xanthous
Xanthous.Data.EntityMap
Xanthous.Entities
Xanthous.Entities.Character
Xanthous.Entities.Creature
Xanthous.Entities.Raws
Xanthous.Entities.RawTypes
Xanthous.Entities.SomeEntity