feat(xanthous): Describe *where* the item is in the inventory
When describing items in the inventory, both in detail and when producing menus from those items, describe not just the item itself but also *where* in the inventory the item is (either in the backpack, or wielded in either or both of the hands). This uses a new InventoryPosition datatype, and a method to get a list of items in the inventory associated with their inventory position. When *removing* items from the inventory (to wield, drop, or eat them), we want to make sure we remove from the right position, so this also introduces a `removeItemAtPosition` method to make that happen correctly. Finally, some of the tests for this stuff was getting really slow - I narrowed this down to runaway arbitrary generation for message Templates, so I've tweaked the Arbitrary instance for that type to generate smaller values. Change-Id: I24e9948adae24b0ca9bf13955602108ca9079dcc Reviewed-on: https://cl.tvl.fyi/c/depot/+/3228 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
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8 changed files with 133 additions and 23 deletions
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@ -276,8 +276,9 @@ handleCommand ShowInventory = showPanel InventoryPanel >> continue
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handleCommand DescribeInventory = do
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selectItemFromInventory_ ["inventory", "describe", "select"] Cancellable id
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(say_ ["inventory", "describe", "nothing"])
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$ \(MenuResult item) ->
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showPanel . ItemDescriptionPanel $ Item.fullDescription item
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$ \(MenuResult (invPos, item)) -> showPanel . ItemDescriptionPanel
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$ Item.fullDescription item
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<> "\n\n" <> describeInventoryPosition invPos
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continue
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@ -425,20 +426,23 @@ selectItemFromInventory
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-- recoverable fashion. Prism vs iso so we can discard
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-- items.
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-> AppM () -- ^ Action to take if there are no items matching
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-> (PromptResult ('Menu item) -> AppM ())
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-> (PromptResult ('Menu (InventoryPosition, item)) -> AppM ())
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-> AppM ()
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selectItemFromInventory msgPath msgParams cancellable extraInfo onEmpty cb = do
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uses (character . inventory)
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(V.mapMaybe (preview extraInfo) . toVectorOf items)
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(V.mapMaybe (_2 $ preview extraInfo) . toVectorOf itemsWithPosition)
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>>= \case
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Empty -> onEmpty
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items' -> menu msgPath msgParams cancellable (itemMenu items') cb
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where
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itemMenu = mkMenuItems . map itemMenuItem
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itemMenuItem extraInfoItem =
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itemMenuItem (invPos, extraInfoItem) =
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let item = extraInfo # extraInfoItem
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in ( entityMenuChar item
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, MenuOption (description item) extraInfoItem)
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, MenuOption
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(description item <> " (" <> describeInventoryPosition invPos <> ")")
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(invPos, extraInfoItem)
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)
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-- | Prompt with an item to select out of the inventory and call callback with
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-- it
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@ -450,7 +454,7 @@ selectItemFromInventory_
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-- recoverable fashion. Prism vs iso so we can discard
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-- items.
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-> AppM () -- ^ Action to take if there are no items matching
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-> (PromptResult ('Menu item) -> AppM ())
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-> (PromptResult ('Menu (InventoryPosition, item)) -> AppM ())
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-> AppM ()
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selectItemFromInventory_ msgPath = selectItemFromInventory msgPath ()
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@ -470,8 +474,9 @@ takeItemFromInventory
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-> AppM ()
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takeItemFromInventory msgPath msgParams cancellable extraInfo onEmpty cb =
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selectItemFromInventory msgPath msgParams cancellable extraInfo onEmpty
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$ \(MenuResult item) -> do
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character . inventory . backpack %= filter (/= (item ^. re extraInfo))
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$ \(MenuResult (invPos, item)) -> do
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character . inventory
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%= removeItemFromPosition invPos (item ^. re extraInfo)
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cb $ MenuResult item
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takeItemFromInventory_
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