feat(xanthous): Describe *where* the item is in the inventory

When describing items in the inventory, both in detail and when
producing menus from those items, describe not just the item itself but
also *where* in the inventory the item is (either in the backpack, or
wielded in either or both of the hands). This uses a new
InventoryPosition datatype, and a method to get a list of items in the
inventory associated with their inventory position. When *removing*
items from the inventory (to wield, drop, or eat them), we want to make
sure we remove from the right position, so this also introduces
a `removeItemAtPosition` method to make that happen correctly.

Finally, some of the tests for this stuff was getting really slow - I
narrowed this down to runaway arbitrary generation for message
Templates, so I've tweaked the Arbitrary instance for that type to
generate smaller values.

Change-Id: I24e9948adae24b0ca9bf13955602108ca9079dcc
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3228
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-06-20 15:35:08 -04:00 committed by grfn
parent f0c167d361
commit 76258fbfa1
8 changed files with 133 additions and 23 deletions

View file

@ -276,8 +276,9 @@ handleCommand ShowInventory = showPanel InventoryPanel >> continue
handleCommand DescribeInventory = do
selectItemFromInventory_ ["inventory", "describe", "select"] Cancellable id
(say_ ["inventory", "describe", "nothing"])
$ \(MenuResult item) ->
showPanel . ItemDescriptionPanel $ Item.fullDescription item
$ \(MenuResult (invPos, item)) -> showPanel . ItemDescriptionPanel
$ Item.fullDescription item
<> "\n\n" <> describeInventoryPosition invPos
continue
@ -425,20 +426,23 @@ selectItemFromInventory
-- recoverable fashion. Prism vs iso so we can discard
-- items.
-> AppM () -- ^ Action to take if there are no items matching
-> (PromptResult ('Menu item) -> AppM ())
-> (PromptResult ('Menu (InventoryPosition, item)) -> AppM ())
-> AppM ()
selectItemFromInventory msgPath msgParams cancellable extraInfo onEmpty cb = do
uses (character . inventory)
(V.mapMaybe (preview extraInfo) . toVectorOf items)
(V.mapMaybe (_2 $ preview extraInfo) . toVectorOf itemsWithPosition)
>>= \case
Empty -> onEmpty
items' -> menu msgPath msgParams cancellable (itemMenu items') cb
where
itemMenu = mkMenuItems . map itemMenuItem
itemMenuItem extraInfoItem =
itemMenuItem (invPos, extraInfoItem) =
let item = extraInfo # extraInfoItem
in ( entityMenuChar item
, MenuOption (description item) extraInfoItem)
, MenuOption
(description item <> " (" <> describeInventoryPosition invPos <> ")")
(invPos, extraInfoItem)
)
-- | Prompt with an item to select out of the inventory and call callback with
-- it
@ -450,7 +454,7 @@ selectItemFromInventory_
-- recoverable fashion. Prism vs iso so we can discard
-- items.
-> AppM () -- ^ Action to take if there are no items matching
-> (PromptResult ('Menu item) -> AppM ())
-> (PromptResult ('Menu (InventoryPosition, item)) -> AppM ())
-> AppM ()
selectItemFromInventory_ msgPath = selectItemFromInventory msgPath ()
@ -470,8 +474,9 @@ takeItemFromInventory
-> AppM ()
takeItemFromInventory msgPath msgParams cancellable extraInfo onEmpty cb =
selectItemFromInventory msgPath msgParams cancellable extraInfo onEmpty
$ \(MenuResult item) -> do
character . inventory . backpack %= filter (/= (item ^. re extraInfo))
$ \(MenuResult (invPos, item)) -> do
character . inventory
%= removeItemFromPosition invPos (item ^. re extraInfo)
cb $ MenuResult item
takeItemFromInventory_