feat(xanthous): Describe *where* the item is in the inventory

When describing items in the inventory, both in detail and when
producing menus from those items, describe not just the item itself but
also *where* in the inventory the item is (either in the backpack, or
wielded in either or both of the hands). This uses a new
InventoryPosition datatype, and a method to get a list of items in the
inventory associated with their inventory position. When *removing*
items from the inventory (to wield, drop, or eat them), we want to make
sure we remove from the right position, so this also introduces
a `removeItemAtPosition` method to make that happen correctly.

Finally, some of the tests for this stuff was getting really slow - I
narrowed this down to runaway arbitrary generation for message
Templates, so I've tweaked the Arbitrary instance for that type to
generate smaller values.

Change-Id: I24e9948adae24b0ca9bf13955602108ca9079dcc
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3228
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-06-20 15:35:08 -04:00 committed by grfn
parent f0c167d361
commit 76258fbfa1
8 changed files with 133 additions and 23 deletions

View file

@ -3,6 +3,7 @@
module Xanthous.Entities.CharacterSpec (main, test) where
--------------------------------------------------------------------------------
import Test.Prelude
import Data.Vector.Lens (toVectorOf)
--------------------------------------------------------------------------------
import Xanthous.Entities.Character
import Xanthous.Util (endoTimes)
@ -21,4 +22,21 @@ test = testGroup "Xanthous.Entities.CharacterSpec"
in _knuckleDamage knuckles' @?= 5
]
]
, testGroup "Inventory"
[ testProperty "items === itemsWithPosition . _2" $ \inv ->
inv ^.. items === inv ^.. itemsWithPosition . _2
, testGroup "removeItemFromPosition" $
let rewield w inv =
let (old, inv') = inv & wielded <<.~ w
in inv' & backpack <>~ toVectorOf (wieldedItems . wieldedItem) old
in [ (Backpack, \item -> backpack %~ (item ^. wieldedItem <|))
, (LeftHand, rewield . inLeftHand)
, (RightHand, rewield . inRightHand)
, (BothHands, rewield . review doubleHanded)
] <&> \(pos, addItem) ->
testProperty (show pos) $ \inv item ->
let inv' = addItem item inv
inv'' = removeItemFromPosition pos (item ^. wieldedItem) inv'
in inv'' ^.. items === inv ^.. items
]
]