feat(xanthous): Describe *where* the item is in the inventory
When describing items in the inventory, both in detail and when producing menus from those items, describe not just the item itself but also *where* in the inventory the item is (either in the backpack, or wielded in either or both of the hands). This uses a new InventoryPosition datatype, and a method to get a list of items in the inventory associated with their inventory position. When *removing* items from the inventory (to wield, drop, or eat them), we want to make sure we remove from the right position, so this also introduces a `removeItemAtPosition` method to make that happen correctly. Finally, some of the tests for this stuff was getting really slow - I narrowed this down to runaway arbitrary generation for message Templates, so I've tweaked the Arbitrary instance for that type to generate smaller values. Change-Id: I24e9948adae24b0ca9bf13955602108ca9079dcc Reviewed-on: https://cl.tvl.fyi/c/depot/+/3228 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
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8 changed files with 133 additions and 23 deletions
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@ -38,7 +38,7 @@ test = testGroup "Xanthous.Messages"
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let
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Right tpl = compileMustacheText "foo" "bar"
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msg = Single tpl
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mm = Nested $ [("foo", Direct msg)]
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mm = Nested [("foo", Direct msg)]
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in mm ^? ix ["foo"] @?= Just msg
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]
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, testGroup "lookupMessage"
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@ -50,4 +50,10 @@ test = testGroup "Xanthous.Messages"
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, testGroup "Messages"
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[ testCase "are all valid" $ messages `deepseq` pure ()
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]
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, testGroup "Template"
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[ testGroup "eq"
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[ testProperty "reflexive" $ \(tpl :: Template) -> tpl == tpl
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]
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]
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]
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