On SQLITE_BUSY, wait a random amount of time
If all contending processes wait a fixed amount of time (100 ms), there is a good probability that they'll just collide again.
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2 changed files with 7 additions and 1 deletions
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@ -48,7 +48,7 @@ static void throwSQLiteError(sqlite3 * db, const format & f)
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#if HAVE_NANOSLEEP
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struct timespec t;
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t.tv_sec = 0;
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t.tv_nsec = 100 * 1000 * 1000; /* 0.1s */
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t.tv_nsec = (random() % 100) * 1000 * 1000; /* <= 0.1s */
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nanosleep(&t, 0);
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#else
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sleep(1);
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