feat(tvix/castore/directory/traverse): simplify code
Replace the loop manually driving the iterator with a for … in, and some of the match with ok_or_else. Change-Id: I6d7b3ef1bf1c7aa128bd6adef09390b54f79479e Reviewed-on: https://cl.tvl.fyi/c/depot/+/11632 Autosubmit: flokli <flokli@flokli.de> Tested-by: BuildkiteCI Reviewed-by: Connor Brewster <cbrewster@hey.com>
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					 1 changed files with 42 additions and 53 deletions
				
			
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			@ -1,5 +1,8 @@
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use super::DirectoryService;
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use crate::{proto::NamedNode, B3Digest, Error, Path};
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use crate::{
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    proto::{node::Node, NamedNode},
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    B3Digest, Error, Path,
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};
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use tracing::{instrument, warn};
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/// This descends from a (root) node to the given (sub)path, returning the Node
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			@ -7,69 +10,55 @@ use tracing::{instrument, warn};
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#[instrument(skip(directory_service, path), fields(%path))]
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pub async fn descend_to<DS>(
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    directory_service: DS,
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    root_node: crate::proto::node::Node,
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    root_node: Node,
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    path: impl AsRef<Path> + std::fmt::Display,
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) -> Result<Option<crate::proto::node::Node>, Error>
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) -> Result<Option<Node>, Error>
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where
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    DS: AsRef<dyn DirectoryService>,
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{
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    let mut cur_node = root_node;
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    let mut it = path.as_ref().components();
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    loop {
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        match it.next() {
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            None => {
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                // the (remaining) path is empty, return the node we're current at.
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                return Ok(Some(cur_node));
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    let mut parent_node = root_node;
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    for component in path.as_ref().components() {
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        match parent_node {
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            Node::File(_) | Node::Symlink(_) => {
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                // There's still some path left, but the parent node is no directory.
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                // This means the path doesn't exist, as we can't reach it.
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                return Ok(None);
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            }
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            Some(first_component) => {
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                match cur_node {
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                    crate::proto::node::Node::File(_) | crate::proto::node::Node::Symlink(_) => {
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                        // There's still some path left, but the current node is no directory.
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                        // This means the path doesn't exist, as we can't reach it.
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                        return Ok(None);
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                    }
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                    crate::proto::node::Node::Directory(directory_node) => {
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                        let digest: B3Digest = directory_node.digest.try_into().map_err(|_e| {
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                            Error::StorageError("invalid digest length".to_string())
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            Node::Directory(directory_node) => {
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                let digest: B3Digest = directory_node
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                    .digest
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                    .try_into()
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                    .map_err(|_e| Error::StorageError("invalid digest length".to_string()))?;
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                // fetch the linked node from the directory_service.
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                let directory =
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                    directory_service
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                        .as_ref()
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                        .get(&digest)
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                        .await?
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                        .ok_or_else(|| {
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                            // If we didn't get the directory node that's linked, that's a store inconsistency, bail out!
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                            warn!("directory {} does not exist", digest);
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                            Error::StorageError(format!("directory {} does not exist", digest))
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                        })?;
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                        // fetch the linked node from the directory_service
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                        match directory_service.as_ref().get(&digest).await? {
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                            // If we didn't get the directory node that's linked, that's a store inconsistency, bail out!
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                            None => {
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                                warn!("directory {} does not exist", digest);
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                                return Err(Error::StorageError(format!(
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                                    "directory {} does not exist",
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                                    digest
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                                )));
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                            }
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                            Some(directory) => {
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                                // look for first_component in the [Directory].
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                                // FUTUREWORK: as the nodes() iterator returns in a sorted fashion, we
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                                // could stop as soon as e.name is larger than the search string.
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                                let child_node =
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                                    directory.nodes().find(|n| n.get_name() == first_component);
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                                match child_node {
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                                    // child node not found means there's no such element inside the directory.
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                                    None => {
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                                        return Ok(None);
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                                    }
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                                    // child node found, return to top-of loop to find the next
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                                    // node in the path.
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                                    Some(child_node) => {
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                                        cur_node = child_node;
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                                    }
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                                }
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                            }
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                        }
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                    }
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                // look for the component in the [Directory].
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                // FUTUREWORK: as the nodes() iterator returns in a sorted fashion, we
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                // could stop as soon as e.name is larger than the search string.
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                if let Some(child_node) = directory.nodes().find(|n| n.get_name() == component) {
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                    // child node found, update prev_node to that and continue.
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                    parent_node = child_node;
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                } else {
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                    // child node not found means there's no such element inside the directory.
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                    return Ok(None);
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                }
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            }
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        }
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    }
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    // We traversed the entire path, so this must be the node.
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    Ok(Some(parent_node))
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}
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#[cfg(test)]
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