chore(users): grfn -> aspen

Change-Id: I6c6847fac56f0a9a1a2209792e00a3aec5e672b9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/10809
Autosubmit: aspen <root@gws.fyi>
Reviewed-by: sterni <sternenseemann@systemli.org>
Tested-by: BuildkiteCI
Reviewed-by: lukegb <lukegb@tvl.fyi>
This commit is contained in:
Aspen Smith 2024-02-11 22:00:40 -05:00 committed by clbot
parent 0ba476a426
commit 82ecd61f5c
478 changed files with 75 additions and 77 deletions

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--------------------------------------------------------------------------------
module Xanthous.App.Autocommands
( runAutocommand
, autoStep
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Control.Concurrent (threadDelay)
import qualified Data.Aeson as A
import Data.Aeson (object)
import Data.List.NonEmpty (nonEmpty)
import qualified Data.List.NonEmpty as NE
import Control.Monad.State (gets)
--------------------------------------------------------------------------------
import Xanthous.App.Common
import Xanthous.App.Time
import Xanthous.Data
import Xanthous.Data.App
import Xanthous.Entities.Character (speed, isFullyHealed)
import Xanthous.Entities.Creature (Creature, creatureType)
import Xanthous.Entities.RawTypes (hostile)
import Xanthous.Game.State
--------------------------------------------------------------------------------
-- | Step the given autocommand forward once
autoStep :: Autocommand -> AppM ()
autoStep (AutoMove dir) = do
newPos <- uses characterPosition $ move dir
collisionAt newPos >>= \case
Nothing -> do
characterPosition .= newPos
stepGameBy =<< uses (character . speed) (|*| (1 :: Tiles))
describeEntitiesAt newPos
cancelIfDanger
Just _ -> cancelAutocommand
autoStep AutoRest = do
done <- uses character isFullyHealed
if done
then say_ ["autocommands", "doneResting"] >> cancelAutocommand
else stepGame >> cancelIfDanger
-- | Cancel the autocommand if the character is in danger
cancelIfDanger :: AppM ()
cancelIfDanger = do
maybeVisibleEnemies <- nonEmpty <$> enemiesInSight
for_ maybeVisibleEnemies $ \visibleEnemies -> do
say ["autocommands", "enemyInSight"]
$ object [ "firstEntity" A..= NE.head visibleEnemies ]
cancelAutocommand
where
enemiesInSight :: AppM [Creature]
enemiesInSight = do
ents <- gets characterVisibleEntities
pure $ ents
^.. folded
. _SomeEntity @Creature
. filtered (view $ creatureType . hostile)
--------------------------------------------------------------------------------
autocommandIntervalμs :: Int
autocommandIntervalμs = 1000 * 50 -- 50 ms
runAutocommand :: Autocommand -> AppM ()
runAutocommand ac = do
env <- ask
tid <- liftIO . async $ runReaderT go env
autocommand .= ActiveAutocommand ac tid
where
go = everyμs autocommandIntervalμs $ sendEvent AutoContinue
-- | Perform 'act' every μs microseconds forever
everyμs :: MonadIO m => Int -> m () -> m ()
everyμs μs act = act >> liftIO (threadDelay μs) >> everyμs μs act

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--------------------------------------------------------------------------------
module Xanthous.App.Common
( describeEntities
, describeEntitiesAt
, entitiesAtPositionWithType
-- * Re-exports
, MonadState
, MonadRandom
, EntityMap
, module Xanthous.Game.Lenses
, module Xanthous.Monad
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Data.Aeson (object)
import qualified Data.Aeson as A
import Control.Monad.State (MonadState)
import Control.Monad.Random (MonadRandom)
--------------------------------------------------------------------------------
import Xanthous.Data (Position, positioned)
import Xanthous.Data.EntityMap (EntityMap)
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Game
import Xanthous.Game.Lenses
import Xanthous.Game.State
import Xanthous.Monad
import Xanthous.Entities.Character (Character)
import Xanthous.Util.Inflection (toSentence)
--------------------------------------------------------------------------------
entitiesAtPositionWithType
:: forall a. (Entity a, Typeable a)
=> Position
-> EntityMap SomeEntity
-> [(EntityMap.EntityID, a)]
entitiesAtPositionWithType pos em =
let someEnts = EntityMap.atPositionWithIDs pos em
in flip foldMap someEnts $ \(eid, view positioned -> se) ->
case downcastEntity @a se of
Just e -> [(eid, e)]
Nothing -> []
describeEntitiesAt :: (MonadState GameState m, MonadRandom m) => Position -> m ()
describeEntitiesAt pos =
use ( entities
. EntityMap.atPosition pos
. to (filter (not . entityIs @Character))
) >>= \case
Empty -> pure ()
ents -> describeEntities ents
describeEntities
:: ( Entity entity
, MonadRandom m
, MonadState GameState m
, MonoFoldable (f Text)
, Functor f
, Element (f Text) ~ Text
)
=> f entity
-> m ()
describeEntities ents =
let descriptions = description <$> ents
in say ["entities", "description"]
$ object ["entityDescriptions" A..= toSentence descriptions]

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{-# LANGUAGE UndecidableInstances #-}
--------------------------------------------------------------------------------
module Xanthous.App.Prompt
( handlePromptEvent
, clearPrompt
, prompt
, prompt_
, stringPromptWithDefault
, stringPromptWithDefault_
, confirm_
, confirm
, menu
, menu_
, firePrompt_
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Brick (BrickEvent(..), Next)
import Brick.Widgets.Edit (handleEditorEvent)
import Data.Aeson (ToJSON, object)
import Graphics.Vty.Input.Events (Event(EvKey), Key(..))
--------------------------------------------------------------------------------
import Xanthous.App.Common
import Xanthous.Data (move, Tiles, Position, positioned, _Position)
import qualified Xanthous.Data as Data
import Xanthous.Command (directionFromChar)
import Xanthous.Data.App (ResourceName, AppEvent)
import Xanthous.Game.Prompt
import Xanthous.Game.State
import qualified Xanthous.Messages as Messages
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Entities.Creature (creatureType, Creature)
import Xanthous.Entities.RawTypes (hostile)
import qualified Linear.Metric as Metric
--------------------------------------------------------------------------------
handlePromptEvent
:: Text -- ^ Prompt message
-> Prompt AppM
-> BrickEvent ResourceName AppEvent
-> AppM (Next GameState)
handlePromptEvent _ (Prompt Cancellable _ _ _ _) (VtyEvent (EvKey KEsc []))
= clearPrompt >> continue
handlePromptEvent _ pr (VtyEvent (EvKey KEnter []))
= clearPrompt >> submitPrompt pr >> continue
handlePromptEvent _ pr@(Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'y') []))
= clearPrompt >> submitPrompt pr >> continue
handlePromptEvent _ (Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'n') []))
= clearPrompt >> continue
handlePromptEvent
msg
(Prompt c SStringPrompt (StringPromptState edit) pri cb)
(VtyEvent ev)
= do
edit' <- lift $ handleEditorEvent ev edit
let prompt' = Prompt c SStringPrompt (StringPromptState edit') pri cb
promptState .= WaitingPrompt msg prompt'
continue
handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ cb)
(VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
= clearPrompt >> cb (DirectionResult dir) >> continue
handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ _) _ = continue
handlePromptEvent _ (Prompt _ SMenu _ items' cb) (VtyEvent (EvKey (KChar chr) []))
| Just (MenuOption _ res) <- items' ^. at chr
= clearPrompt >> cb (MenuResult res) >> continue
| otherwise
= continue
handlePromptEvent
msg
(Prompt c SPointOnMap (PointOnMapPromptState pos) pri cb)
(VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
= let pos' = move dir pos
prompt' = Prompt c SPointOnMap (PointOnMapPromptState pos') pri cb
in promptState .= WaitingPrompt msg prompt'
>> continue
handlePromptEvent _ (Prompt _ SPointOnMap _ _ _) _ = continue
handlePromptEvent
msg
(Prompt c SFire (FirePromptState pos) pri@(origin, range) cb)
(VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
= do
let pos' = move dir pos
prompt' = Prompt c SFire (FirePromptState pos') pri cb
when (Data.distance origin pos' <= range) $
promptState .= WaitingPrompt msg prompt'
continue
handlePromptEvent
_
(Prompt Cancellable _ _ _ _)
(VtyEvent (EvKey (KChar 'q') []))
= clearPrompt >> continue
handlePromptEvent _ _ _ = continue
clearPrompt :: AppM ()
clearPrompt = promptState .= NoPrompt
type PromptParams :: PromptType -> Type
type family PromptParams pt where
PromptParams ('Menu a) = Map Char (MenuOption a) -- Menu items
PromptParams 'Fire = Tiles -- Range
PromptParams _ = ()
prompt
:: forall (pt :: PromptType) (params :: Type).
(ToJSON params, SingPromptType pt, PromptParams pt ~ ())
=> [Text] -- ^ Message key
-> params -- ^ Message params
-> PromptCancellable
-> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler
-> AppM ()
prompt msgPath params cancellable cb = do
let pt = singPromptType @pt
msg <- Messages.message msgPath params
mp :: Maybe (Prompt AppM) <- case pt of
SPointOnMap -> do
charPos <- use characterPosition
pure . Just $ mkPointOnMapPrompt cancellable charPos cb
SStringPrompt -> pure . Just $ mkStringPrompt cancellable cb
SConfirm -> pure . Just $ mkPrompt cancellable pt cb
SDirectionPrompt -> pure . Just $ mkPrompt cancellable pt cb
SContinue -> pure . Just $ mkPrompt cancellable pt cb
for_ mp $ \p -> promptState .= WaitingPrompt msg p
prompt_
:: forall (pt :: PromptType).
(SingPromptType pt, PromptParams pt ~ ())
=> [Text] -- ^ Message key
-> PromptCancellable
-> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler
-> AppM ()
prompt_ msg = prompt msg $ object []
stringPromptWithDefault
:: forall (params :: Type). (ToJSON params)
=> [Text] -- ^ Message key
-> params -- ^ Message params
-> PromptCancellable
-> Text -- ^ Prompt default
-> (PromptResult 'StringPrompt -> AppM ()) -- ^ Prompt promise handler
-> AppM ()
stringPromptWithDefault msgPath params cancellable def cb = do
msg <- Messages.message msgPath params
let p = mkStringPromptWithDefault cancellable def cb
promptState .= WaitingPrompt msg p
stringPromptWithDefault_
:: [Text] -- ^ Message key
-> PromptCancellable
-> Text -- ^ Prompt default
-> (PromptResult 'StringPrompt -> AppM ()) -- ^ Prompt promise handler
-> AppM ()
stringPromptWithDefault_ msg = stringPromptWithDefault msg $ object []
confirm
:: ToJSON params
=> [Text] -- ^ Message key
-> params
-> AppM ()
-> AppM ()
confirm msgPath params
= prompt @'Confirm msgPath params Cancellable . const
confirm_ :: [Text] -> AppM () -> AppM ()
confirm_ msgPath = confirm msgPath $ object []
menu :: forall (a :: Type) (params :: Type).
(ToJSON params)
=> [Text] -- ^ Message key
-> params -- ^ Message params
-> PromptCancellable
-> Map Char (MenuOption a) -- ^ Menu items
-> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler
-> AppM ()
menu msgPath params cancellable items' cb = do
msg <- Messages.message msgPath params
let p = mkMenu cancellable items' cb
promptState .= WaitingPrompt msg p
menu_ :: forall (a :: Type).
[Text] -- ^ Message key
-> PromptCancellable
-> Map Char (MenuOption a) -- ^ Menu items
-> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler
-> AppM ()
menu_ msgPath = menu msgPath $ object []
firePrompt_
:: [Text] -- ^ Message key
-> PromptCancellable
-> Tiles -- ^ Range
-> (PromptResult 'Fire -> AppM ()) -- ^ Promise handler
-> AppM ()
firePrompt_ msgPath cancellable range cb = do
msg <- Messages.message msgPath $ object []
initialPos <- maybe (use characterPosition) pure =<< nearestEnemyPosition
let p = mkFirePrompt cancellable initialPos range cb
promptState .= WaitingPrompt msg p
-- | Returns the position of the nearest visible hostile creature, if any
nearestEnemyPosition :: AppM (Maybe Position)
nearestEnemyPosition = do
charPos <- use characterPosition
em <- use entities
ps <- characterVisiblePositions
let candidates = toList ps >>= \p ->
let ents = EntityMap.atPositionWithIDs p em
in ents
^.. folded
. _2
. positioned
. _SomeEntity @Creature
. creatureType
. filtered (view hostile)
. to (const (distance charPos p, p))
pure . headMay . fmap snd $ sortOn fst candidates
where
distance :: Position -> Position -> Double
distance = Metric.distance `on` (fmap fromIntegral . view _Position)

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--------------------------------------------------------------------------------
module Xanthous.App.Time
( stepGame
, stepGameBy
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import System.Exit
--------------------------------------------------------------------------------
import Xanthous.Data (Ticks)
import Xanthous.App.Prompt
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Entities.Character (isDead)
import Xanthous.Game.State
import Xanthous.Game.Prompt
import Xanthous.Game.Lenses
import Control.Monad.State (modify)
import qualified Xanthous.Game.Memo as Memo
--------------------------------------------------------------------------------
stepGameBy :: Ticks -> AppM ()
stepGameBy ticks = do
ents <- uses entities EntityMap.toEIDsAndPositioned
for_ ents $ \(eid, pEntity) -> do
pEntity' <- step ticks pEntity
entities . ix eid .= pEntity'
clearMemo Memo.characterVisiblePositions
modify updateCharacterVision
whenM (uses character isDead)
. prompt_ @'Continue ["dead"] Uncancellable
. const . lift . liftIO
$ exitSuccess
ticksPerTurn :: Ticks
ticksPerTurn = 100
stepGame :: AppM ()
stepGame = stepGameBy ticksPerTurn