chore(users): grfn -> aspen
Change-Id: I6c6847fac56f0a9a1a2209792e00a3aec5e672b9 Reviewed-on: https://cl.tvl.fyi/c/depot/+/10809 Autosubmit: aspen <root@gws.fyi> Reviewed-by: sterni <sternenseemann@systemli.org> Tested-by: BuildkiteCI Reviewed-by: lukegb <lukegb@tvl.fyi>
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478 changed files with 75 additions and 77 deletions
42
users/aspen/xanthous/src/Xanthous/App/Time.hs
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users/aspen/xanthous/src/Xanthous/App/Time.hs
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--------------------------------------------------------------------------------
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module Xanthous.App.Time
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( stepGame
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, stepGameBy
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) where
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--------------------------------------------------------------------------------
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import Xanthous.Prelude
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--------------------------------------------------------------------------------
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import System.Exit
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--------------------------------------------------------------------------------
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import Xanthous.Data (Ticks)
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import Xanthous.App.Prompt
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import qualified Xanthous.Data.EntityMap as EntityMap
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import Xanthous.Entities.Character (isDead)
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import Xanthous.Game.State
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import Xanthous.Game.Prompt
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import Xanthous.Game.Lenses
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import Control.Monad.State (modify)
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import qualified Xanthous.Game.Memo as Memo
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--------------------------------------------------------------------------------
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stepGameBy :: Ticks -> AppM ()
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stepGameBy ticks = do
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ents <- uses entities EntityMap.toEIDsAndPositioned
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for_ ents $ \(eid, pEntity) -> do
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pEntity' <- step ticks pEntity
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entities . ix eid .= pEntity'
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clearMemo Memo.characterVisiblePositions
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modify updateCharacterVision
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whenM (uses character isDead)
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. prompt_ @'Continue ["dead"] Uncancellable
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. const . lift . liftIO
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$ exitSuccess
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ticksPerTurn :: Ticks
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ticksPerTurn = 100
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stepGame :: AppM ()
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stepGame = stepGameBy ticksPerTurn
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