chore(users): grfn -> aspen

Change-Id: I6c6847fac56f0a9a1a2209792e00a3aec5e672b9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/10809
Autosubmit: aspen <root@gws.fyi>
Reviewed-by: sterni <sternenseemann@systemli.org>
Tested-by: BuildkiteCI
Reviewed-by: lukegb <lukegb@tvl.fyi>
This commit is contained in:
Aspen Smith 2024-02-11 22:00:40 -05:00 committed by clbot
parent 0ba476a426
commit 82ecd61f5c
478 changed files with 75 additions and 77 deletions

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{-# LANGUAGE UndecidableInstances #-}
{-# OPTIONS_GHC -fno-warn-orphans #-}
{-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE RecordWildCards #-}
--------------------------------------------------------------------------------
module Xanthous.Game.Arbitrary where
--------------------------------------------------------------------------------
import Xanthous.Prelude hiding (foldMap)
--------------------------------------------------------------------------------
import Test.QuickCheck
import System.Random
import Data.Foldable (foldMap)
--------------------------------------------------------------------------------
import Xanthous.Data.Levels
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Entities.Entities ()
import Xanthous.Entities.Character
import Xanthous.Game.State
import Xanthous.Orphans ()
import Xanthous.Util.QuickCheck (GenericArbitrary(..))
--------------------------------------------------------------------------------
deriving via GenericArbitrary GameLevel instance Arbitrary GameLevel
instance Arbitrary GameState where
arbitrary = do
chr <- arbitrary @Character
_upStaircasePosition <- arbitrary
_messageHistory <- arbitrary
levs <- arbitrary @(Levels GameLevel)
_levelRevealedPositions <-
fmap setFromList
. sublistOf
. foldMap (EntityMap.positions . _levelEntities)
$ levs
let (_characterEntityID, _levelEntities) =
EntityMap.insertAtReturningID _upStaircasePosition (SomeEntity chr)
$ levs ^. current . levelEntities
_levels = levs & current .~ GameLevel {..}
_randomGen <- mkStdGen <$> arbitrary
let _promptState = NoPrompt -- TODO
_activePanel <- arbitrary
_debugState <- arbitrary
let _autocommand = NoAutocommand
_memo <- arbitrary
_savefile <- arbitrary
pure $ GameState {..}
instance CoArbitrary GameLevel
instance Function GameLevel
instance CoArbitrary GameState
instance Function GameState

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--------------------------------------------------------------------------------
module Xanthous.Game.Draw
( drawGame
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Brick hiding (loc, on)
import Brick.Widgets.Border
import Brick.Widgets.Border.Style
import Brick.Widgets.Edit
import Control.Monad.State.Lazy (evalState)
import Control.Monad.State.Class ( get, MonadState, gets )
--------------------------------------------------------------------------------
import Xanthous.Data
import Xanthous.Data.App (ResourceName, Panel(..))
import qualified Xanthous.Data.App as Resource
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Game.State
import Xanthous.Entities.Common (Wielded(..), wielded, backpack)
import Xanthous.Entities.Character
import Xanthous.Entities.Item (Item)
import Xanthous.Game
( characterPosition
, character
, revealedEntitiesAtPosition
)
import Xanthous.Game.Prompt
import Xanthous.Orphans ()
import Brick.Widgets.Center (hCenter)
import Xanthous.Command (Keybinding (..), keybindings, Command, commandIsHidden)
import Graphics.Vty.Input.Events (Modifier(..))
import Graphics.Vty.Input (Key(..))
import Brick.Widgets.Table
--------------------------------------------------------------------------------
cursorPosition :: GameState -> Widget ResourceName -> Widget ResourceName
cursorPosition game
| WaitingPrompt _ (Prompt _ _ (preview promptStatePosition -> Just pos) _ _)
<- game ^. promptState
= showCursor Resource.Prompt (pos ^. loc)
| otherwise
= showCursor Resource.Character (game ^. characterPosition . loc)
drawMessages :: MessageHistory -> Widget ResourceName
drawMessages = txtWrap . (<> " ") . unwords . reverse . oextract
drawPromptState :: GamePromptState m -> Widget ResourceName
drawPromptState NoPrompt = emptyWidget
drawPromptState (WaitingPrompt msg (Prompt _ pt ps pri _)) =
case (pt, ps, pri) of
(SStringPrompt, StringPromptState edit, mDef) ->
txt msg
<+> txt (maybe "" (\def -> "(default: " <> def <> ") ") mDef)
<+> renderEditor (txt . fold) True edit
(SDirectionPrompt, DirectionPromptState, _) -> txtWrap msg
(SMenu, _, menuItems) ->
txtWrap msg
<=> foldl' (<=>) emptyWidget (map drawMenuItem $ itoList menuItems)
_ -> txtWrap msg
where
drawMenuItem (chr, MenuOption m _) =
str ("[" <> pure chr <> "] ") <+> txtWrap m
drawEntities
:: forall m. MonadState GameState m
=> m (Widget ResourceName)
drawEntities = do
allEnts <- use entities
let entityPositions = EntityMap.positions allEnts
maxY = fromMaybe 0 $ maximumOf (folded . y) entityPositions
maxX = fromMaybe 0 $ maximumOf (folded . x) entityPositions
rows = traverse mkRow [0..maxY]
mkRow rowY = hBox <$> traverse (renderEntityAt . flip Position rowY) [0..maxX]
renderEntityAt pos
= renderTopEntity pos <$> revealedEntitiesAtPosition pos
renderTopEntity pos ents
= let neighbors = EntityMap.neighbors pos allEnts
in maybe (str " ") (drawWithNeighbors neighbors)
$ maximumBy (compare `on` drawPriority)
<$> fromNullable ents
vBox <$> rows
drawMap :: MonadState GameState m => m (Widget ResourceName)
drawMap = do
cursorPos <- gets cursorPosition
viewport Resource.MapViewport Both . cursorPos <$> drawEntities
bullet :: Char
bullet = '•'
drawInventoryPanel :: GameState -> Widget ResourceName
drawInventoryPanel game
= drawWielded (game ^. character . inventory . wielded)
<=> drawBackpack (game ^. character . inventory . backpack)
where
drawWielded (Hands Nothing Nothing) = emptyWidget
drawWielded (DoubleHanded i) =
txtWrap $ "You are holding " <> description i <> " in both hands"
drawWielded (Hands l r) = drawHand "left" l <=> drawHand "right" r
drawHand side = maybe emptyWidget $ \i ->
txtWrap ( "You are holding "
<> description i
<> " in your " <> side <> " hand"
)
<=> txt " "
drawBackpack :: Vector Item -> Widget ResourceName
drawBackpack Empty = txtWrap "Your backpack is empty right now."
drawBackpack backpackItems
= txtWrap ( "You are currently carrying the following items in your "
<> "backpack:")
<=> txt " "
<=> foldl' (<=>) emptyWidget
(map
(txtWrap . ((bullet <| " ") <>) . description)
backpackItems)
drawHelpPanel :: Widget ResourceName
drawHelpPanel
= txtWrap "To move in a direction or attack, use vi keys (hjklyubn):"
<=> txt " "
<=> hCenter keyStar
<=> txt " "
<=> cmds
where
keyStar
= txt "y k u"
<=> txt " \\|/"
<=> txt "h-.-l"
<=> txt " /|\\"
<=> txt "b j n"
cmds
= renderTable
. alignRight 0
. setDefaultRowAlignment AlignTop
. surroundingBorder False
. rowBorders False
. columnBorders False
. table $ help <&> \(key, cmd) -> [ txt $ key <> " : "
, hLimitPercent 100 $ txtWrap cmd]
help =
extraHelp <>
keybindings
^.. ifolded
. filtered (not . commandIsHidden)
. withIndex
. to (bimap displayKeybinding displayCommand)
extraHelp
= [("Shift-Dir", "Auto-move")]
displayCommand = tshow @Command
displayKeybinding (Keybinding k mods) = foldMap showMod mods <> showKey k
showMod MCtrl = "Ctrl-"
showMod MShift = "Shift-"
showMod MAlt = "Alt-"
showMod MMeta = "Meta-"
showKey (KChar c) = pack [c]
showKey KEsc = "<Esc>"
showKey KBS = "<Backspace>"
showKey KEnter = "<Enter>"
showKey KLeft = "<Left>"
showKey KRight = "<Right>"
showKey KUp = "<Up>"
showKey KDown = "<Down>"
showKey KUpLeft = "<UpLeft>"
showKey KUpRight = "<UpRight>"
showKey KDownLeft = "<DownLeft>"
showKey KDownRight = "<DownRight>"
showKey KCenter = "<Center>"
showKey (KFun n) = "<F" <> tshow n <> ">"
showKey KBackTab = "<BackTab>"
showKey KPrtScr = "<PrtScr>"
showKey KPause = "<Pause>"
showKey KIns = "<Ins>"
showKey KHome = "<Home>"
showKey KPageUp = "<PageUp>"
showKey KDel = "<Del>"
showKey KEnd = "<End>"
showKey KPageDown = "<PageDown>"
showKey KBegin = "<Begin>"
showKey KMenu = "<Menu>"
drawPanel :: GameState -> Panel -> Widget ResourceName
drawPanel game panel
= border
. hLimit 35
. viewport (Resource.Panel panel) Vertical
$ case panel of
HelpPanel -> drawHelpPanel
InventoryPanel -> drawInventoryPanel game
ItemDescriptionPanel desc -> txtWrap desc
drawCharacterInfo :: Character -> Widget ResourceName
drawCharacterInfo ch = txt " " <+> charName <+> charHitpoints
where
charName | Just n <- ch ^. characterName
= txt $ n <> " "
| otherwise
= emptyWidget
charHitpoints
= txt "Hitpoints: "
<+> txt (tshow $ let Hitpoints hp = characterHitpoints ch in hp)
drawGame :: GameState -> [Widget ResourceName]
drawGame = evalState $ do
game <- get
drawnMap <- drawMap
pure
. pure
. withBorderStyle unicode
$ case game ^. promptState of
NoPrompt -> drawMessages (game ^. messageHistory)
_ -> emptyWidget
<=> drawPromptState (game ^. promptState)
<=>
(maybe emptyWidget (drawPanel game) (game ^. activePanel)
<+> border drawnMap
)
<=> drawCharacterInfo (game ^. character)

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{-# LANGUAGE TemplateHaskell #-}
--------------------------------------------------------------------------------
module Xanthous.Game.Env
( Config(..)
, defaultConfig
, disableSaving
, GameEnv(..)
, eventChan
, config
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Brick.BChan (BChan)
import Xanthous.Data.App (AppEvent)
--------------------------------------------------------------------------------
data Config = Config
{ _disableSaving :: Bool
}
deriving stock (Generic, Show, Eq)
makeLenses ''Config
{-# ANN Config ("HLint: ignore Use newtype instead of data" :: String) #-}
defaultConfig :: Config
defaultConfig = Config
{ _disableSaving = False
}
--------------------------------------------------------------------------------
data GameEnv = GameEnv
{ _eventChan :: BChan AppEvent
, _config :: Config
}
deriving stock (Generic)
makeLenses ''GameEnv

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{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE QuantifiedConstraints #-}
{-# LANGUAGE AllowAmbiguousTypes #-}
--------------------------------------------------------------------------------
module Xanthous.Game.Lenses
( clearMemo
, positionedCharacter
, character
, characterPosition
, updateCharacterVision
, characterVisiblePositions
, characterVisibleEntities
, positionIsCharacterVisible
, getInitialState
, initialStateFromSeed
, entitiesAtCharacter
, revealedEntitiesAtPosition
, hearingRadius
-- * Collisions
, Collision(..)
, entitiesCollision
, collisionAt
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import System.Random
import Control.Monad.State
import Control.Monad.Random (getRandom)
--------------------------------------------------------------------------------
import Xanthous.Game.State
import qualified Xanthous.Game.Memo as Memo
import Xanthous.Data
import Xanthous.Data.Levels
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Data.EntityMap.Graphics
(visiblePositions, visibleEntities)
import Xanthous.Data.VectorBag
import Xanthous.Entities.Character (Character, mkCharacter)
import {-# SOURCE #-} Xanthous.Entities.Entities ()
import Xanthous.Game.Memo (emptyMemoState, MemoState)
import Xanthous.Data.Memo (fillWithM, Memoized)
--------------------------------------------------------------------------------
getInitialState :: IO GameState
getInitialState = initialStateFromSeed <$> getRandom
initialStateFromSeed :: Int -> GameState
initialStateFromSeed seed =
let _randomGen = mkStdGen seed
chr = mkCharacter
_upStaircasePosition = Position 0 0
(_characterEntityID, _levelEntities)
= EntityMap.insertAtReturningID
_upStaircasePosition
(SomeEntity chr)
mempty
_levelRevealedPositions = mempty
level = GameLevel {..}
_levels = oneLevel level
_messageHistory = mempty
_promptState = NoPrompt
_activePanel = Nothing
_debugState = DebugState
{ _allRevealed = False
}
_savefile = Nothing
_autocommand = NoAutocommand
_memo = emptyMemoState
in GameState {..}
clearMemo :: MonadState GameState m => Lens' MemoState (Memoized k v) -> m ()
clearMemo l = memo %= Memo.clear l
positionedCharacter :: Lens' GameState (Positioned Character)
positionedCharacter = lens getPositionedCharacter setPositionedCharacter
where
setPositionedCharacter :: GameState -> Positioned Character -> GameState
setPositionedCharacter game chr
= game
& entities . at (game ^. characterEntityID)
?~ fmap SomeEntity chr
getPositionedCharacter :: GameState -> Positioned Character
getPositionedCharacter game
= over positioned
( fromMaybe (error "Invariant error: Character was not a character!")
. downcastEntity
)
. fromMaybe (error "Invariant error: Character not found!")
$ EntityMap.lookupWithPosition
(game ^. characterEntityID)
(game ^. entities)
character :: Lens' GameState Character
character = positionedCharacter . positioned
characterPosition :: Lens' GameState Position
characterPosition = positionedCharacter . position
-- TODO make this dynamic
visionRadius :: Word
visionRadius = 12
-- TODO make this dynamic
hearingRadius :: Word
hearingRadius = 12
-- | Update the revealed entities at the character's position based on their
-- vision
updateCharacterVision :: GameState -> GameState
updateCharacterVision = execState $ do
positions <- characterVisiblePositions
revealedPositions <>= positions
characterVisiblePositions :: MonadState GameState m => m (Set Position)
characterVisiblePositions = do
charPos <- use characterPosition
fillWithM
(memo . Memo.characterVisiblePositions)
charPos
(uses entities $ visiblePositions charPos visionRadius)
characterVisibleEntities :: GameState -> EntityMap.EntityMap SomeEntity
characterVisibleEntities game =
let charPos = game ^. characterPosition
in visibleEntities charPos visionRadius $ game ^. entities
positionIsCharacterVisible :: MonadState GameState m => Position -> m Bool
positionIsCharacterVisible p = (p `elem`) <$> characterVisiblePositions
-- ^ TODO optimize
entitiesCollision
:: ( Functor f
, forall xx. MonoFoldable (f xx)
, Element (f SomeEntity) ~ SomeEntity
, Element (f (Maybe Collision)) ~ Maybe Collision
, Show (f (Maybe Collision))
, Show (f SomeEntity)
)
=> f SomeEntity
-> Maybe Collision
entitiesCollision = join . maximumMay . fmap entityCollision
collisionAt :: MonadState GameState m => Position -> m (Maybe Collision)
collisionAt p = uses (entities . EntityMap.atPosition p) entitiesCollision
entitiesAtCharacter :: Lens' GameState (VectorBag SomeEntity)
entitiesAtCharacter = lens getter setter
where
getter gs = gs ^. entities . EntityMap.atPosition (gs ^. characterPosition)
setter gs ents = gs
& entities . EntityMap.atPosition (gs ^. characterPosition) .~ ents
-- | Returns all entities at the given position that are revealed to the
-- character.
--
-- Concretely, this is either entities that are *currently* visible to the
-- character, or entities, that are immobile and that the character has seen
-- before
revealedEntitiesAtPosition
:: MonadState GameState m
=> Position
-> m (VectorBag SomeEntity)
revealedEntitiesAtPosition p = do
allRev <- use $ debugState . allRevealed
cvps <- characterVisiblePositions
entitiesAtPosition <- use $ entities . EntityMap.atPosition p
revealed <- use revealedPositions
let immobileEntitiesAtPosition = filter (not . entityCanMove) entitiesAtPosition
pure $ if | allRev || p `member` cvps
-> entitiesAtPosition
| p `member` revealed
-> immobileEntitiesAtPosition
| otherwise
-> mempty

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{-# LANGUAGE TemplateHaskell #-}
--------------------------------------------------------------------------------
-- | Memoized versions of calculations
--------------------------------------------------------------------------------
module Xanthous.Game.Memo
( MemoState
, emptyMemoState
, clear
-- ** Memo lenses
, characterVisiblePositions
-- * Memoized values
, Memoized(UnMemoized)
, memoizeWith
, getMemoized
, runMemoized
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Data.Aeson (ToJSON, FromJSON)
import Data.Aeson.Generic.DerivingVia
import Test.QuickCheck (CoArbitrary, Function, Arbitrary)
--------------------------------------------------------------------------------
import Xanthous.Data (Position)
import Xanthous.Data.Memo
import Xanthous.Util.QuickCheck (GenericArbitrary(GenericArbitrary))
--------------------------------------------------------------------------------
-- | Memoized calculations on the game state
data MemoState = MemoState
{ -- | Memoized version of 'Xanthous.Game.Lenses.characterVisiblePositions',
-- memoized with the position of the character
_characterVisiblePositions :: Memoized Position (Set Position)
}
deriving stock (Show, Eq, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving Arbitrary via GenericArbitrary MemoState
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
MemoState
makeLenses ''MemoState
emptyMemoState :: MemoState
emptyMemoState = MemoState { _characterVisiblePositions = UnMemoized }
{-# INLINE emptyMemoState #-}
clear :: ASetter' MemoState (Memoized key val) -> MemoState -> MemoState
clear = flip set UnMemoized
{-# INLINE clear #-}
{-# ANN module ("Hlint: ignore Use newtype instead of data" :: String) #-}

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{-# LANGUAGE DeriveFunctor #-}
{-# LANGUAGE UndecidableInstances #-}
{-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE GADTs #-}
--------------------------------------------------------------------------------
module Xanthous.Game.Prompt
( PromptType(..)
, SPromptType(..)
, SingPromptType(..)
, PromptCancellable(..)
, PromptResult(..)
, PromptState(..)
, promptStatePosition
, MenuOption(..)
, mkMenuItems
, PromptInput
, Prompt(..)
, mkPrompt
, mkStringPrompt
, mkStringPromptWithDefault
, mkMenu
, mkPointOnMapPrompt
, mkFirePrompt
, isCancellable
, submitPrompt
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Brick.Widgets.Edit (Editor, editorText, getEditContents)
import Test.QuickCheck
import Test.QuickCheck.Arbitrary.Generic
--------------------------------------------------------------------------------
import Xanthous.Util (smallestNotIn, AlphaChar (..))
import Xanthous.Data (Direction, Position, Tiles)
import Xanthous.Data.App (ResourceName)
import qualified Xanthous.Data.App as Resource
--------------------------------------------------------------------------------
data PromptType where
StringPrompt :: PromptType
Confirm :: PromptType
Menu :: Type -> PromptType
DirectionPrompt :: PromptType
PointOnMap :: PromptType
-- | Throw an item or fire a projectile weapon. Prompt is to select the
-- direction
Fire :: PromptType
Continue :: PromptType
deriving stock (Generic)
instance Show PromptType where
show StringPrompt = "StringPrompt"
show Confirm = "Confirm"
show (Menu _) = "Menu"
show DirectionPrompt = "DirectionPrompt"
show PointOnMap = "PointOnMap"
show Continue = "Continue"
show Fire = "Fire"
data SPromptType :: PromptType -> Type where
SStringPrompt :: SPromptType 'StringPrompt
SConfirm :: SPromptType 'Confirm
SMenu :: SPromptType ('Menu a)
SDirectionPrompt :: SPromptType 'DirectionPrompt
SPointOnMap :: SPromptType 'PointOnMap
SContinue :: SPromptType 'Continue
SFire :: SPromptType 'Fire
instance NFData (SPromptType pt) where
rnf SStringPrompt = ()
rnf SConfirm = ()
rnf SMenu = ()
rnf SDirectionPrompt = ()
rnf SPointOnMap = ()
rnf SContinue = ()
rnf SFire = ()
class SingPromptType pt where singPromptType :: SPromptType pt
instance SingPromptType 'StringPrompt where singPromptType = SStringPrompt
instance SingPromptType 'Confirm where singPromptType = SConfirm
instance SingPromptType 'DirectionPrompt where singPromptType = SDirectionPrompt
instance SingPromptType 'PointOnMap where singPromptType = SPointOnMap
instance SingPromptType 'Continue where singPromptType = SContinue
instance SingPromptType 'Fire where singPromptType = SFire
instance Show (SPromptType pt) where
show SStringPrompt = "SStringPrompt"
show SConfirm = "SConfirm"
show SMenu = "SMenu"
show SDirectionPrompt = "SDirectionPrompt"
show SPointOnMap = "SPointOnMap"
show SContinue = "SContinue"
show SFire = "SFire"
data PromptCancellable
= Cancellable
| Uncancellable
deriving stock (Show, Eq, Ord, Enum, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
instance Arbitrary PromptCancellable where
arbitrary = genericArbitrary
data PromptResult (pt :: PromptType) where
StringResult :: Text -> PromptResult 'StringPrompt
ConfirmResult :: Bool -> PromptResult 'Confirm
MenuResult :: forall a. a -> PromptResult ('Menu a)
DirectionResult :: Direction -> PromptResult 'DirectionPrompt
PointOnMapResult :: Position -> PromptResult 'PointOnMap
FireResult :: Position -> PromptResult 'Fire
ContinueResult :: PromptResult 'Continue
instance Arbitrary (PromptResult 'StringPrompt) where
arbitrary = StringResult <$> arbitrary
instance Arbitrary (PromptResult 'Confirm) where
arbitrary = ConfirmResult <$> arbitrary
instance Arbitrary a => Arbitrary (PromptResult ('Menu a)) where
arbitrary = MenuResult <$> arbitrary
instance Arbitrary (PromptResult 'DirectionPrompt) where
arbitrary = DirectionResult <$> arbitrary
instance Arbitrary (PromptResult 'PointOnMap) where
arbitrary = PointOnMapResult <$> arbitrary
instance Arbitrary (PromptResult 'Continue) where
arbitrary = pure ContinueResult
instance Arbitrary (PromptResult 'Fire) where
arbitrary = FireResult <$> arbitrary
--------------------------------------------------------------------------------
data PromptState pt where
StringPromptState
:: Editor Text ResourceName -> PromptState 'StringPrompt
DirectionPromptState :: PromptState 'DirectionPrompt
ContinuePromptState :: PromptState 'Continue
ConfirmPromptState :: PromptState 'Confirm
MenuPromptState :: forall a. PromptState ('Menu a)
PointOnMapPromptState :: Position -> PromptState 'PointOnMap
FirePromptState :: Position -> PromptState 'Fire
instance NFData (PromptState pt) where
rnf sps@(StringPromptState ed) = sps `deepseq` ed `deepseq` ()
rnf DirectionPromptState = ()
rnf ContinuePromptState = ()
rnf ConfirmPromptState = ()
rnf MenuPromptState = ()
rnf pomps@(PointOnMapPromptState pos) = pomps `deepseq` pos `deepseq` ()
rnf fps@(FirePromptState pos) = fps `deepseq` pos `deepseq` ()
instance Arbitrary (PromptState 'StringPrompt) where
arbitrary = StringPromptState <$> arbitrary
instance Arbitrary (PromptState 'DirectionPrompt) where
arbitrary = pure DirectionPromptState
instance Arbitrary (PromptState 'Continue) where
arbitrary = pure ContinuePromptState
instance Arbitrary (PromptState ('Menu a)) where
arbitrary = pure MenuPromptState
instance Arbitrary (PromptState 'Fire) where
arbitrary = FirePromptState <$> arbitrary
instance CoArbitrary (PromptState 'StringPrompt) where
coarbitrary (StringPromptState ed) = coarbitrary ed
instance CoArbitrary (PromptState 'DirectionPrompt) where
coarbitrary DirectionPromptState = coarbitrary ()
instance CoArbitrary (PromptState 'Continue) where
coarbitrary ContinuePromptState = coarbitrary ()
instance CoArbitrary (PromptState ('Menu a)) where
coarbitrary MenuPromptState = coarbitrary ()
instance CoArbitrary (PromptState 'Fire) where
coarbitrary (FirePromptState pos) = coarbitrary pos
deriving stock instance Show (PromptState pt)
-- | Traversal over the position for the prompt types with positions in their
-- prompt state (currently 'Fire' and 'PointOnMap')
promptStatePosition :: forall pt. Traversal' (PromptState pt) Position
promptStatePosition _ ps@(StringPromptState _) = pure ps
promptStatePosition _ DirectionPromptState = pure DirectionPromptState
promptStatePosition _ ContinuePromptState = pure ContinuePromptState
promptStatePosition _ ConfirmPromptState = pure ConfirmPromptState
promptStatePosition _ MenuPromptState = pure MenuPromptState
promptStatePosition f (PointOnMapPromptState p) = PointOnMapPromptState <$> f p
promptStatePosition f (FirePromptState p) = FirePromptState <$> f p
data MenuOption a = MenuOption Text a
deriving stock (Eq, Generic, Functor)
deriving anyclass (NFData, CoArbitrary, Function)
instance Comonad MenuOption where
extract (MenuOption _ x) = x
extend cok mo@(MenuOption text _) = MenuOption text (cok mo)
mkMenuItems :: (MonoFoldable f, Element f ~ (Char, MenuOption a))
=> f
-> Map Char (MenuOption a)
mkMenuItems = flip foldl' mempty $ \items (chr, option) ->
let chr' = if has (ix chr) items
then getAlphaChar . smallestNotIn . map AlphaChar $ keys items
else chr
in items & at chr' ?~ option
instance Show (MenuOption a) where
show (MenuOption m _) = show m
type family PromptInput (pt :: PromptType) :: Type where
PromptInput ('Menu a) = Map Char (MenuOption a)
PromptInput 'PointOnMap = Position -- Character pos
PromptInput 'Fire = (Position, Tiles) -- Nearest enemy, range
PromptInput 'StringPrompt = Maybe Text -- Default value
PromptInput _ = ()
data Prompt (m :: Type -> Type) where
Prompt
:: forall (pt :: PromptType)
(m :: Type -> Type).
PromptCancellable
-> SPromptType pt
-> PromptState pt
-> PromptInput pt
-> (PromptResult pt -> m ())
-> Prompt m
instance Show (Prompt m) where
show (Prompt c pt ps pri _)
= "(Prompt "
<> show c <> " "
<> show pt <> " "
<> show ps <> " "
<> showPri
<> " <function>)"
where showPri = case pt of
SMenu -> show pri
_ -> "()"
instance NFData (Prompt m) where
rnf (Prompt c SMenu ps pri cb)
= c
`deepseq` ps
`deepseq` pri
`seq` cb
`seq` ()
rnf (Prompt c spt ps pri cb)
= c
`deepseq` spt
`deepseq` ps
`deepseq` pri
`seq` cb
`seq` ()
instance CoArbitrary (m ()) => CoArbitrary (Prompt m) where
coarbitrary (Prompt c SStringPrompt ps pri cb) =
variant @Int 1 . coarbitrary (c, ps, pri, cb)
coarbitrary (Prompt c SConfirm _ pri cb) = -- TODO fill in prompt state
variant @Int 2 . coarbitrary (c, pri, cb)
coarbitrary (Prompt c SMenu _ps _pri _cb) =
variant @Int 3 . coarbitrary c {-, ps, pri, cb -}
coarbitrary (Prompt c SDirectionPrompt ps pri cb) =
variant @Int 4 . coarbitrary (c, ps, pri, cb)
coarbitrary (Prompt c SPointOnMap _ pri cb) = -- TODO fill in prompt state
variant @Int 5 . coarbitrary (c, pri, cb)
coarbitrary (Prompt c SContinue ps pri cb) =
variant @Int 6 . coarbitrary (c, ps, pri, cb)
coarbitrary (Prompt c SFire ps pri cb) =
variant @Int 7 . coarbitrary (c, ps, pri, cb)
-- instance Function (Prompt m) where
-- function = functionMap toTuple _fromTuple
-- where
-- toTuple (Prompt c pt ps pri cb) = (c, pt, ps, pri, cb)
mkPrompt
:: (PromptInput pt ~ ())
=> PromptCancellable -- ^ Is the prompt cancellable or not?
-> SPromptType pt -- ^ The type of the prompt
-> (PromptResult pt -> m ()) -- ^ Function to call when the prompt is complete
-> Prompt m
mkPrompt c pt@SDirectionPrompt cb = Prompt c pt DirectionPromptState () cb
mkPrompt c pt@SContinue cb = Prompt c pt ContinuePromptState () cb
mkPrompt c pt@SConfirm cb = Prompt c pt ConfirmPromptState () cb
mkStringPrompt
:: PromptCancellable -- ^ Is the prompt cancellable or not?
-> (PromptResult 'StringPrompt -> m ()) -- ^ Function to call when the prompt is complete
-> Prompt m
mkStringPrompt c =
let ps = StringPromptState $ editorText Resource.Prompt (Just 1) ""
in Prompt c SStringPrompt ps Nothing
mkStringPromptWithDefault
:: PromptCancellable -- ^ Is the prompt cancellable or not?
-> Text -- ^ Default value for the prompt
-> (PromptResult 'StringPrompt -> m ()) -- ^ Function to call when the prompt is complete
-> Prompt m
mkStringPromptWithDefault c def =
let ps = StringPromptState $ editorText Resource.Prompt (Just 1) ""
in Prompt c SStringPrompt ps (Just def)
mkMenu
:: forall a m.
PromptCancellable
-> Map Char (MenuOption a) -- ^ Menu items
-> (PromptResult ('Menu a) -> m ())
-> Prompt m
mkMenu c = Prompt c SMenu MenuPromptState
mkPointOnMapPrompt
:: PromptCancellable
-> Position
-> (PromptResult 'PointOnMap -> m ())
-> Prompt m
mkPointOnMapPrompt c pos = Prompt c SPointOnMap (PointOnMapPromptState pos) pos
mkFirePrompt
:: PromptCancellable
-> Position -- ^ Initial position
-> Tiles -- ^ Range
-> (PromptResult 'Fire -> m ())
-> Prompt m
mkFirePrompt c pos range = Prompt c SFire (FirePromptState pos) (pos, range)
isCancellable :: Prompt m -> Bool
isCancellable (Prompt Cancellable _ _ _ _) = True
isCancellable (Prompt Uncancellable _ _ _ _) = False
submitPrompt :: Applicative m => Prompt m -> m ()
submitPrompt (Prompt _ pt ps pri cb) =
case (pt, ps, pri) of
(SStringPrompt, StringPromptState edit, mDef) ->
let inputVal = mconcat . getEditContents $ edit
val | null inputVal, Just def <- mDef = def
| otherwise = inputVal
in cb $ StringResult val
(SDirectionPrompt, DirectionPromptState, _) ->
pure () -- Don't use submit with a direction prompt
(SContinue, ContinuePromptState, _) ->
cb ContinueResult
(SMenu, MenuPromptState, _) ->
pure () -- Don't use submit with a menu prompt
(SPointOnMap, PointOnMapPromptState pos, _) ->
cb $ PointOnMapResult pos
(SConfirm, ConfirmPromptState, _) ->
cb $ ConfirmResult True
(SFire, FirePromptState pos, _) ->
cb $ FireResult pos

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@ -0,0 +1,572 @@
{-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE UndecidableInstances #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE GADTs #-}
{-# LANGUAGE AllowAmbiguousTypes #-}
--------------------------------------------------------------------------------
module Xanthous.Game.State
( GameState(..)
, entities
, levels
, revealedPositions
, messageHistory
, randomGen
, activePanel
, promptState
, characterEntityID
, autocommand
, savefile
, memo
, GamePromptState(..)
-- * Game Level
, GameLevel(..)
, levelEntities
, upStaircasePosition
, levelRevealedPositions
-- * Messages
, MessageHistory(..)
, HasMessages(..)
, HasTurn(..)
, HasDisplayedTurn(..)
, pushMessage
, previousMessage
, nextTurn
-- * Autocommands
, Autocommand(..)
, AutocommandState(..)
, _NoAutocommand
, _ActiveAutocommand
-- * App monad
, AppT(..)
, AppM
, runAppT
-- * Entities
, Draw(..)
, Brain(..)
, Brainless(..)
, brainVia
, Collision(..)
, Entity(..)
, SomeEntity(..)
, downcastEntity
, _SomeEntity
, entityIs
, entityTypeName
-- ** Vias
, Color(..)
, DrawNothing(..)
, DrawRawChar(..)
, DrawRawCharPriority(..)
, DrawCharacter(..)
, DrawStyledCharacter(..)
, DeriveEntity(..)
-- ** Field classes
, HasChar(..)
, HasStyle(..)
-- * Debug State
, DebugState(..)
, debugState
, allRevealed
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Data.List.NonEmpty ( NonEmpty((:|)))
import qualified Data.List.NonEmpty as NonEmpty
import Data.Typeable
import Data.Coerce
import System.Random
import Test.QuickCheck
import Test.QuickCheck.Arbitrary.Generic
import Control.Monad.Random.Class
import Control.Monad.State
import Control.Monad.Trans.Control (MonadTransControl(..))
import Control.Monad.Trans.Compose
import Control.Monad.Morph (MFunctor(..))
import Brick (EventM, Widget, raw, str, emptyWidget)
import Data.Aeson (ToJSON(..), FromJSON(..), Value(Null))
import qualified Data.Aeson as JSON
import Data.Aeson.Generic.DerivingVia
import Data.Generics.Product.Fields
import qualified Graphics.Vty.Attributes as Vty
import qualified Graphics.Vty.Image as Vty
--------------------------------------------------------------------------------
import Xanthous.Util (KnownBool(..))
import Xanthous.Data
import Xanthous.Data.App
import Xanthous.Data.Levels
import Xanthous.Data.EntityMap (EntityMap, EntityID)
import Xanthous.Data.EntityChar
import Xanthous.Data.VectorBag
import Xanthous.Data.Entities
import Xanthous.Orphans ()
import Xanthous.Game.Prompt
import Xanthous.Game.Env
import Xanthous.Game.Memo (MemoState)
--------------------------------------------------------------------------------
data MessageHistory
= MessageHistory
{ _messages :: Map Word (NonEmpty Text)
, _turn :: Word
, _displayedTurn :: Maybe Word
}
deriving stock (Show, Eq, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving Arbitrary via GenericArbitrary MessageHistory
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
MessageHistory
makeFieldsNoPrefix ''MessageHistory
instance Semigroup MessageHistory where
(MessageHistory msgs turn dt) <> (MessageHistory msgs turn dt) =
MessageHistory (msgs <> msgs) (max turn turn) $ case (dt, dt) of
(_, Nothing) -> Nothing
(Just t, _) -> Just t
(Nothing, Just t) -> Just t
instance Monoid MessageHistory where
mempty = MessageHistory mempty 0 Nothing
type instance Element MessageHistory = [Text]
instance MonoFunctor MessageHistory where
omap f mh@(MessageHistory _ t _) =
mh & messages . at t %~ (NonEmpty.nonEmpty . f . toList =<<)
instance MonoComonad MessageHistory where
oextract (MessageHistory ms t dt) = maybe [] toList $ ms ^. at (fromMaybe t dt)
oextend cok mh@(MessageHistory _ t dt) =
mh & messages . at (fromMaybe t dt) .~ NonEmpty.nonEmpty (cok mh)
pushMessage :: Text -> MessageHistory -> MessageHistory
pushMessage msg mh@(MessageHistory _ turn' _) =
mh
& messages . at turn' %~ \case
Nothing -> Just $ msg :| mempty
Just msgs -> Just $ msg <| msgs
& displayedTurn .~ Nothing
nextTurn :: MessageHistory -> MessageHistory
nextTurn = (turn +~ 1) . (displayedTurn .~ Nothing)
previousMessage :: MessageHistory -> MessageHistory
previousMessage mh = mh & displayedTurn .~ maximumOf
(messages . ifolded . asIndex . filtered (< mh ^. turn))
mh
--------------------------------------------------------------------------------
data GamePromptState m where
NoPrompt :: GamePromptState m
WaitingPrompt :: Text -> Prompt m -> GamePromptState m
deriving stock (Show, Generic)
deriving anyclass (NFData)
-- | Non-injective! We never try to serialize waiting prompts, since:
--
-- * they contain callback functions
-- * we can't save the game when in a prompt anyway
instance ToJSON (GamePromptState m) where
toJSON _ = Null
-- | Always expects Null
instance FromJSON (GamePromptState m) where
parseJSON Null = pure NoPrompt
parseJSON _ = fail "Invalid GamePromptState; expected null"
instance CoArbitrary (GamePromptState m) where
coarbitrary NoPrompt = variant @Int 1
coarbitrary (WaitingPrompt txt _) = variant @Int 2 . coarbitrary txt
instance Function (GamePromptState m) where
function = functionMap onlyNoPrompt (const NoPrompt)
where
onlyNoPrompt NoPrompt = ()
onlyNoPrompt (WaitingPrompt _ _) =
error "Can't handle prompts in Function!"
--------------------------------------------------------------------------------
newtype AppT m a
= AppT { unAppT :: ReaderT GameEnv (StateT GameState m) a }
deriving ( Functor
, Applicative
, Monad
, MonadState GameState
, MonadReader GameEnv
, MonadIO
)
via (ReaderT GameEnv (StateT GameState m))
deriving ( MonadTrans
, MFunctor
)
via (ReaderT GameEnv `ComposeT` StateT GameState)
type AppM = AppT (EventM ResourceName)
--------------------------------------------------------------------------------
class Draw a where
drawWithNeighbors :: Neighbors (VectorBag SomeEntity) -> a -> Widget n
drawWithNeighbors = const draw
draw :: a -> Widget n
draw = drawWithNeighbors $ pure mempty
-- | higher priority gets drawn on top
drawPriority :: a -> Word
drawPriority = const minBound
instance Draw a => Draw (Positioned a) where
drawWithNeighbors ns (Positioned _ a) = drawWithNeighbors ns a
draw (Positioned _ a) = draw a
newtype DrawCharacter (char :: Symbol) (a :: Type) where
DrawCharacter :: a -> DrawCharacter char a
instance KnownSymbol char => Draw (DrawCharacter char a) where
draw _ = str $ symbolVal @char Proxy
data Color = Black | Red | Green | Yellow | Blue | Magenta | Cyan | White
class KnownColor (color :: Color) where
colorVal :: forall proxy. proxy color -> Vty.Color
instance KnownColor 'Black where colorVal _ = Vty.black
instance KnownColor 'Red where colorVal _ = Vty.red
instance KnownColor 'Green where colorVal _ = Vty.green
instance KnownColor 'Yellow where colorVal _ = Vty.yellow
instance KnownColor 'Blue where colorVal _ = Vty.blue
instance KnownColor 'Magenta where colorVal _ = Vty.magenta
instance KnownColor 'Cyan where colorVal _ = Vty.cyan
instance KnownColor 'White where colorVal _ = Vty.white
class KnownMaybeColor (maybeColor :: Maybe Color) where
maybeColorVal :: forall proxy. proxy maybeColor -> Maybe Vty.Color
instance KnownMaybeColor 'Nothing where maybeColorVal _ = Nothing
instance KnownColor color => KnownMaybeColor ('Just color) where
maybeColorVal _ = Just $ colorVal @color Proxy
newtype DrawStyledCharacter (fg :: Maybe Color) (bg :: Maybe Color) (char :: Symbol) (a :: Type) where
DrawStyledCharacter :: a -> DrawStyledCharacter fg bg char a
instance
( KnownMaybeColor fg
, KnownMaybeColor bg
, KnownSymbol char
)
=> Draw (DrawStyledCharacter fg bg char a) where
draw _ = raw $ Vty.string attr $ symbolVal @char Proxy
where attr = Vty.Attr
{ Vty.attrStyle = Vty.Default
, Vty.attrForeColor = maybe Vty.Default Vty.SetTo
$ maybeColorVal @fg Proxy
, Vty.attrBackColor = maybe Vty.Default Vty.SetTo
$ maybeColorVal @bg Proxy
, Vty.attrURL = Vty.Default
}
instance Draw EntityChar where
draw EntityChar{..} = raw $ Vty.string _style [_char]
--------------------------------------------------------------------------------
newtype DrawNothing (a :: Type) = DrawNothing a
instance Draw (DrawNothing a) where
draw = const emptyWidget
drawPriority = const 0
newtype DrawRawChar (rawField :: Symbol) (a :: Type) = DrawRawChar a
instance
forall rawField a raw.
( HasField rawField a a raw raw
, HasChar raw EntityChar
) => Draw (DrawRawChar rawField a) where
draw (DrawRawChar e) = draw $ e ^. field @rawField . char
newtype DrawRawCharPriority
(rawField :: Symbol)
(priority :: Nat)
(a :: Type)
= DrawRawCharPriority a
instance
forall rawField priority a raw.
( HasField rawField a a raw raw
, KnownNat priority
, HasChar raw EntityChar
) => Draw (DrawRawCharPriority rawField priority a) where
draw (DrawRawCharPriority e) = draw $ e ^. field @rawField . char
drawPriority = const . fromIntegral $ natVal @priority Proxy
--------------------------------------------------------------------------------
class Brain a where
step :: Ticks -> Positioned a -> AppM (Positioned a)
-- | Does this entity ever move on its own?
entityCanMove :: a -> Bool
entityCanMove = const False
newtype Brainless a = Brainless a
instance Brain (Brainless a) where
step = const pure
-- | Workaround for the inability to use DerivingVia on Brain due to the lack of
-- higher-order roles (specifically AppT not having its last type argument have
-- role representational bc of StateT)
brainVia
:: forall brain entity. (Coercible entity brain, Brain brain)
=> (entity -> brain) -- ^ constructor, ignored
-> (Ticks -> Positioned entity -> AppM (Positioned entity))
brainVia _ ticks = fmap coerce . step ticks . coerce @_ @(Positioned brain)
--------------------------------------------------------------------------------
class ( Show a, Eq a, Ord a, NFData a
, ToJSON a, FromJSON a
, Draw a, Brain a
) => Entity a where
entityAttributes :: a -> EntityAttributes
entityAttributes = const defaultEntityAttributes
description :: a -> Text
entityChar :: a -> EntityChar
entityCollision :: a -> Maybe Collision
entityCollision = const $ Just Stop
data SomeEntity where
SomeEntity :: forall a. (Entity a, Typeable a) => a -> SomeEntity
instance Show SomeEntity where
show (SomeEntity e) = "SomeEntity (" <> show e <> ")"
instance Eq SomeEntity where
(SomeEntity (a :: ea)) == (SomeEntity (b :: eb)) = case eqT @ea @eb of
Just Refl -> a == b
_ -> False
instance Ord SomeEntity where
compare (SomeEntity (a :: ea)) (SomeEntity (b :: eb)) = case eqT @ea @eb of
Just Refl -> compare a b
_ -> compare (typeRep $ Proxy @ea) (typeRep $ Proxy @eb)
instance NFData SomeEntity where
rnf (SomeEntity ent) = ent `deepseq` ()
instance ToJSON SomeEntity where
toJSON (SomeEntity ent) = entityToJSON ent
where
entityToJSON :: forall entity. (Entity entity, Typeable entity)
=> entity -> JSON.Value
entityToJSON entity = JSON.object
[ "type" JSON..= tshow (typeRep @_ @entity Proxy)
, "data" JSON..= toJSON entity
]
instance Draw SomeEntity where
drawWithNeighbors ns (SomeEntity ent) = drawWithNeighbors ns ent
drawPriority (SomeEntity ent) = drawPriority ent
instance Brain SomeEntity where
step ticks (Positioned p (SomeEntity ent)) =
fmap SomeEntity <$> step ticks (Positioned p ent)
entityCanMove (SomeEntity ent) = entityCanMove ent
downcastEntity :: forall (a :: Type). (Typeable a) => SomeEntity -> Maybe a
downcastEntity (SomeEntity e) = cast e
entityIs :: forall (a :: Type). (Typeable a) => SomeEntity -> Bool
entityIs = isJust . downcastEntity @a
_SomeEntity :: forall a. (Entity a, Typeable a) => Prism' SomeEntity a
_SomeEntity = prism' SomeEntity downcastEntity
-- | Get the name of the type of 'SomeEntity' as a string
entityTypeName :: SomeEntity -> Text
entityTypeName (SomeEntity e) = pack . tyConName . typeRepTyCon $ typeOf e
newtype DeriveEntity
(blocksVision :: Bool)
(description :: Symbol)
(entityChar :: Symbol)
(entity :: Type)
= DeriveEntity entity
deriving newtype (Show, Eq, Ord, NFData, ToJSON, FromJSON, Draw)
instance Brain entity => Brain (DeriveEntity b d c entity) where
step = brainVia $ \(DeriveEntity e) -> e
instance
( KnownBool blocksVision
, KnownSymbol description
, KnownSymbol entityChar
, Show entity, Eq entity, Ord entity, NFData entity
, ToJSON entity, FromJSON entity
, Draw entity, Brain entity
)
=> Entity (DeriveEntity blocksVision description entityChar entity) where
entityAttributes _ = defaultEntityAttributes
& blocksVision .~ boolVal @blocksVision
description _ = pack . symbolVal $ Proxy @description
entityChar _ = fromString . symbolVal $ Proxy @entityChar
--------------------------------------------------------------------------------
data GameLevel = GameLevel
{ _levelEntities :: !(EntityMap SomeEntity)
, _upStaircasePosition :: !Position
, _levelRevealedPositions :: !(Set Position)
}
deriving stock (Show, Eq, Generic)
deriving anyclass (NFData)
deriving (ToJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
GameLevel
--------------------------------------------------------------------------------
data Autocommand
= AutoMove Direction
| AutoRest
deriving stock (Show, Eq, Ord, Generic)
deriving anyclass (NFData, Hashable, ToJSON, FromJSON, CoArbitrary, Function)
deriving Arbitrary via GenericArbitrary Autocommand
{-# ANN module ("HLint: ignore Use newtype instead of data" :: String) #-}
data AutocommandState
= NoAutocommand
| ActiveAutocommand Autocommand (Async ())
deriving stock (Eq, Ord, Generic)
deriving anyclass (Hashable)
instance Show AutocommandState where
show NoAutocommand = "NoAutocommand"
show (ActiveAutocommand ac _) =
"(ActiveAutocommand " <> show ac <> " <Async>)"
instance ToJSON AutocommandState where
toJSON = const Null
instance FromJSON AutocommandState where
parseJSON Null = pure NoAutocommand
parseJSON _ = fail "Invalid AutocommandState; expected null"
instance NFData AutocommandState where
rnf NoAutocommand = ()
rnf (ActiveAutocommand ac t) = ac `deepseq` t `seq` ()
instance CoArbitrary AutocommandState where
coarbitrary NoAutocommand = variant @Int 1
coarbitrary (ActiveAutocommand ac t)
= variant @Int 2
. coarbitrary ac
. coarbitrary (hash t)
instance Function AutocommandState where
function = functionMap onlyNoAC (const NoAutocommand)
where
onlyNoAC NoAutocommand = ()
onlyNoAC _ = error "Can't handle autocommands in Function"
--------------------------------------------------------------------------------
data DebugState = DebugState
{ _allRevealed :: !Bool
}
deriving stock (Show, Eq, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
DebugState
{-# ANN DebugState ("HLint: ignore Use newtype instead of data" :: String) #-}
instance Arbitrary DebugState where
arbitrary = genericArbitrary
data GameState = GameState
{ _levels :: !(Levels GameLevel)
, _characterEntityID :: !EntityID
, _messageHistory :: !MessageHistory
, _randomGen :: !StdGen
-- | The active panel displayed in the UI, if any
, _activePanel :: !(Maybe Panel)
, _promptState :: !(GamePromptState AppM)
, _debugState :: !DebugState
, _autocommand :: !AutocommandState
-- | The path to the savefile that was loaded for this game, if any
, _savefile :: !(Maybe FilePath)
, _memo :: MemoState
}
deriving stock (Show, Generic)
deriving anyclass (NFData)
deriving (ToJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
GameState
makeLenses ''GameLevel
makeLenses ''GameState
entities :: Lens' GameState (EntityMap SomeEntity)
entities = levels . current . levelEntities
revealedPositions :: Lens' GameState (Set Position)
revealedPositions = levels . current . levelRevealedPositions
instance Eq GameState where
(==) = (==) `on` \gs ->
( gs ^. entities
, gs ^. revealedPositions
, gs ^. characterEntityID
, gs ^. messageHistory
, gs ^. activePanel
, gs ^. debugState
)
--------------------------------------------------------------------------------
runAppT :: Monad m => AppT m a -> GameEnv -> GameState -> m (a, GameState)
runAppT appt env initialState
= flip runStateT initialState
. flip runReaderT env
. unAppT
$ appt
instance (Monad m) => MonadRandom (AppT m) where
getRandomR rng = randomGen %%= randomR rng
getRandom = randomGen %%= random
getRandomRs rng = uses randomGen $ randomRs rng
getRandoms = uses randomGen randoms
instance MonadTransControl AppT where
type StT AppT a = (a, GameState)
liftWith f
= AppT
. ReaderT $ \e
-> StateT $ \s
-> (,s) <$> f (\action -> runAppT action e s)
restoreT = AppT . ReaderT . const . StateT . const
--------------------------------------------------------------------------------
makeLenses ''DebugState
makePrisms ''AutocommandState