chore(users): grfn -> aspen
Change-Id: I6c6847fac56f0a9a1a2209792e00a3aec5e672b9 Reviewed-on: https://cl.tvl.fyi/c/depot/+/10809 Autosubmit: aspen <root@gws.fyi> Reviewed-by: sterni <sternenseemann@systemli.org> Tested-by: BuildkiteCI Reviewed-by: lukegb <lukegb@tvl.fyi>
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161
users/aspen/xanthous/src/Xanthous/messages.yaml
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161
users/aspen/xanthous/src/Xanthous/messages.yaml
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welcome: Welcome to Xanthous, {{characterName}}! It's dangerous out there, why not stay inside? Press ? for help.
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dead:
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- You have died...
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- You die...
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- You perish...
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- You have perished...
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generic:
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continue: Press enter to continue...
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save:
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disabled: "Sorry, saving is currently disabled"
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location: "Enter filename to save to: "
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overwrite: "A file named {{filename}} already exists. Would you like to overwrite it? "
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quit:
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confirm: Really quit without saving?
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entities:
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description: You see here {{entityDescriptions}}
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say:
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creature:
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visible: The {{creature.creatureType.name}} {{creature.creatureType.sayVerb}} "{{message}}"
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invisible: You hear something yell "{{message}}" in the distance
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pickUp:
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menu: What would you like to pick up?
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pickUp: You pick up the {{item.itemType.name}}.
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nothingToPickUp: "There's nothing here to pick up"
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cant:
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goUp:
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- You can't go up here
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- There's nothing here that would let you go up
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goDown:
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- You can't go down here
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- There's nothing here that would let you go down
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open:
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prompt: Direction to open (hjklybnu.)?
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success: "You open the door."
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locked: "That door is locked"
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nothingToOpen: "There's nothing to open there."
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alreadyOpen: "That door is already open."
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close:
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prompt: Direction to close (hjklybnu.)?
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success:
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- You close the door.
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- You shut the door.
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nothingToClose: "There's nothing to close there."
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alreadyClosed: "That door is already closed."
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blocked: "The {{entityDescriptions}} {{blockOrBlocks}} the door!"
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look:
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prompt: Select a position on the map to describe (use Enter to confirm)
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nothing: There's nothing there
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character:
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namePrompt: "What's your name? "
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body:
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knuckles:
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calluses:
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- You've started developing calluses on your knuckles from all the punching you've been doing.
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- You've been fighting with your fists so much they're starting to develop calluses.
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combat:
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nothingToAttack: There's nothing to attack there.
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menu: Which creature would you like to attack?
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fistSelfDamage:
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- You hit so hard with your fists you hurt yourself!
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- The punch leaves your knuckles bloody!
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fistExtraSelfDamage:
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- You hurt your already-bloody fists with the strike!
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- Ouch! Your fists were already bleeding!
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hit:
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fists:
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- You punch the {{creature.creatureType.name}} with your bare fists! It hurts. A lot.
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- You strike the {{creature.creatureType.name}} with your bare fists! It leaves a bit of a bruise on your knuckles.
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generic:
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- You hit the {{creature.creatureType.name}}.
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- You attack the {{creature.creatureType.name}}.
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creatureAttack:
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natural: The {{creature.creatureType.name}} {{attackDescription}}.
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genericWeapon: The {{creature.creatureType.name}} attacks you with its {{item.itemType.name}}.
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killed:
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- You kill the {{creature.creatureType.name}}!
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- You've killed the {{creature.creatureType.name}}!
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debug:
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toggleRevealAll: revealAll now set to {{revealAll}}
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eat:
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noFood:
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- You have nothing edible.
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- You don't have any food.
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- You don't have anything to eat.
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- You search your pockets for something edible, and come up short.
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menuPrompt: What would you like to eat?
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eat: You eat the {{item.itemType.name}}.
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read:
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prompt: Direction to read (hjklybnu.)?
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nothing: "There's nothing there to read"
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result: "\"{{message}}\""
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inventory:
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describe:
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select: Select an item in your inventory to describe
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nothing: You aren't carrying anything
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wield:
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nothing:
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- You aren't carrying anything you can wield
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- You can't wield anything in your backpack
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- You can't wield anything currently in your backpack
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menu: What would you like to wield?
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hand: Wield in which hand?
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wielded: You wield the {{item.wieldedItem.itemType.name}} in {{hand}}
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fire:
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nothing:
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- You don't currently have anything you can throw
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- You don't have anything to throw
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zeroRange:
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- That item is too heavy to throw!
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- That's too heavy to throw
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- You're not strong enough to throw that any meaningful distance
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menu: What would you like to throw?
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target: Choose a target
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atRange:
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- It's too heavy for you to throw any further than this
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fired:
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noTarget:
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- You throw the {{item.itemType.name}} at the ground
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noDamage:
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- You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to care.
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- You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to do anything.
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- You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to hurt it.
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someDamage:
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- You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It hits it on the head!.
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drop:
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nothing: You aren't carrying anything
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menu: What would you like to drop?
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# TODO: use actual hands
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dropped:
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- You drop the {{item.itemType.name}}.
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- You drop the {{item.itemType.name}} on the ground.
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- You put the {{item.itemType.name}} on the ground.
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- You take the {{item.itemType.name}} out of your backpack and put it on the ground.
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- You take the {{item.itemType.name}} out of your backpack and drop it on the ground.
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autocommands:
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enemyInSight: There's a {{firstEntity.creatureType.name}} nearby!
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resting: Resting...
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doneResting: Done resting
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###
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tutorial:
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message1: The caves are dark and full of nightmarish creatures - and you are likely to perish without food. Seek out sustenance! You can pick items up with ,.
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