Use menus for combat and picking up items
Refactor a bunch of stuff around to allow for polymorphically surfacing an EntityChar for all entities, and use this to write a generic `entityMenu` function, which generates a menu from the chars of a list of entities - and use that to fully implement (removing `undefined`) menus for both attacking and picking things up when there are multiple entities on the relevant tile.
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@ -12,7 +12,7 @@ import Brick.Widgets.Edit
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import Xanthous.Data
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import Xanthous.Data.EntityMap (EntityMap, atPosition)
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import qualified Xanthous.Data.EntityMap as EntityMap
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import Xanthous.Entities
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import Xanthous.Game.State
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import Xanthous.Entities.Character
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import Xanthous.Game
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( GameState(..)
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