Use menus for combat and picking up items
Refactor a bunch of stuff around to allow for polymorphically surfacing an EntityChar for all entities, and use this to write a generic `entityMenu` function, which generates a menu from the chars of a list of entities - and use that to fully implement (removing `undefined`) menus for both attacking and picking things up when there are multiple entities on the relevant tile.
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@ -2,10 +2,10 @@ module Xanthous.GameSpec where
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import Test.Prelude hiding (Down)
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import Xanthous.Game
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import Xanthous.Game.State
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import Control.Lens.Properties
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import Xanthous.Data (move, Direction(Down))
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import Xanthous.Data.EntityMap (atPosition)
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import Xanthous.Entities (SomeEntity(SomeEntity))
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main :: IO ()
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main = defaultMain test
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