Implement speed and ticks

Gormlaks now move 1/8th the speed of the character, which means we can
run away from them - yay!

Unfortunately this also introduces a bug where they'll eventually get
stuck and not do anything, so I'll be tackling that next.
This commit is contained in:
Griffin Smith 2019-10-13 12:37:08 -04:00
parent 8d36fb4af2
commit 8a4220df83
11 changed files with 277 additions and 84 deletions

View file

@ -5,6 +5,9 @@ module Xanthous.Entities.Character
, inventory
, characterDamage
, characterHitpoints
, speed
-- *
, mkCharacter
, pickUpItem
, isDead
@ -12,6 +15,7 @@ module Xanthous.Entities.Character
) where
--------------------------------------------------------------------------------
import Xanthous.Prelude
--------------------------------------------------------------------------------
import Test.QuickCheck
import Test.QuickCheck.Instances.Vector ()
import Test.QuickCheck.Arbitrary.Generic
@ -21,6 +25,7 @@ import Data.Aeson (ToJSON, FromJSON)
--------------------------------------------------------------------------------
import Xanthous.Entities
import Xanthous.Entities.Item
import Xanthous.Data (TicksPerTile)
--------------------------------------------------------------------------------
data Character = Character
@ -28,6 +33,7 @@ data Character = Character
, _characterName :: !(Maybe Text)
, _characterDamage :: !Word
, _characterHitpoints :: !Word
, _speed :: TicksPerTile
}
deriving stock (Show, Eq, Generic)
deriving anyclass (CoArbitrary, Function)
@ -58,12 +64,16 @@ instance Arbitrary Character where
initialHitpoints :: Word
initialHitpoints = 10
defaultSpeed :: TicksPerTile
defaultSpeed = 100
mkCharacter :: Character
mkCharacter = Character
{ _inventory = mempty
, _characterName = Nothing
, _characterDamage = 1
, _characterHitpoints = initialHitpoints
, _speed = defaultSpeed
}
isDead :: Character -> Bool