Implement speed and ticks
Gormlaks now move 1/8th the speed of the character, which means we can run away from them - yay! Unfortunately this also introduces a bug where they'll eventually get stuck and not do anything, so I'll be tackling that next.
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11 changed files with 277 additions and 84 deletions
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@ -9,7 +9,7 @@ import Brick.Widgets.Border
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import Brick.Widgets.Border.Style
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import Brick.Widgets.Edit
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import Xanthous.Data (Position(Position), x, y, loc)
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import Xanthous.Data (Position'(..), type Position, x, y, loc)
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import Xanthous.Data.EntityMap (EntityMap, atPosition)
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import qualified Xanthous.Data.EntityMap as EntityMap
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import Xanthous.Entities
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