forceFunction: allow functors as well
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					 3 changed files with 13 additions and 1 deletions
				
			
		|  | @ -78,5 +78,15 @@ inline void EvalState::forceList(Value & v, const Pos & pos) | |||
|         throwTypeError("value is %1% while a list was expected, at %2%", v, pos); | ||||
| } | ||||
| 
 | ||||
| inline bool EvalState::isFunctor(Value& fun) | ||||
| { | ||||
|     if (fun.type == tAttrs) { | ||||
|       auto found = fun.attrs->find(sFunctor); | ||||
|       if (found != fun.attrs->end()) { | ||||
|         return true; | ||||
|       } | ||||
|     } | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -1294,7 +1294,7 @@ bool EvalState::forceBool(Value & v) | |||
| void EvalState::forceFunction(Value & v, const Pos & pos) | ||||
| { | ||||
|     forceValue(v); | ||||
|     if (v.type != tLambda && v.type != tPrimOp && v.type != tPrimOpApp) | ||||
|     if (v.type != tLambda && v.type != tPrimOp && v.type != tPrimOpApp && !isFunctor(v)) | ||||
|         throwTypeError("value is %1% while a function was expected, at %2%", v, pos); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -213,6 +213,8 @@ public: | |||
|        elements and attributes are compared recursively. */ | ||||
|     bool eqValues(Value & v1, Value & v2); | ||||
| 
 | ||||
|     bool isFunctor(Value & fun); | ||||
| 
 | ||||
|     void callFunction(Value & fun, Value & arg, Value & v, const Pos & pos); | ||||
|     void callPrimOp(Value & fun, Value & arg, Value & v, const Pos & pos); | ||||
| 
 | ||||
|  |  | |||
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