feat(xanthous): Track the volume and density of item types

Allow the itemType raw to have density and volume fields, both of which
represent *intervals* of both density and volume (because both can
hypothetically vary a bit). The idea here is that when we're making
an *instance* of one of these items, we pick a random value in the
range.

Lots of stuff in this commit is datatype and typeclass instances to
support things like intervals being fields on datatypes that get
serialized to saved games - including a manual definition of Ord for
Item since Ord isn't well-defined for intervals

Change-Id: Ia088f2f75cdce9d00560297e5c269e3310b85bc3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3225
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-06-19 10:42:32 -04:00 committed by grfn
parent 638b355aa6
commit 8b97683f6e
12 changed files with 255 additions and 33 deletions

View file

@ -32,6 +32,7 @@ import Xanthous.Data
, position
, Position
, (|*|)
, Tiles(..)
)
import Xanthous.Data.App (ResourceName, Panel(..), AppEvent(..))
import qualified Xanthous.Data.EntityMap as EntityMap
@ -127,7 +128,7 @@ handleCommand (Move dir) = do
collisionAt newPos >>= \case
Nothing -> do
characterPosition .= newPos
stepGameBy =<< uses (character . speed) (|*| 1)
stepGameBy =<< uses (character . speed) (|*| Tiles 1)
describeEntitiesAt newPos
Just Combat -> attackAt newPos
Just Stop -> pure ()