feat(xanthous): Track the volume and density of item types
Allow the itemType raw to have density and volume fields, both of which represent *intervals* of both density and volume (because both can hypothetically vary a bit). The idea here is that when we're making an *instance* of one of these items, we pick a random value in the range. Lots of stuff in this commit is datatype and typeclass instances to support things like intervals being fields on datatypes that get serialized to saved games - including a manual definition of Ord for Item since Ord isn't well-defined for intervals Change-Id: Ia088f2f75cdce9d00560297e5c269e3310b85bc3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3225 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
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12 changed files with 255 additions and 33 deletions
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@ -32,6 +32,7 @@ import Xanthous.Data
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, position
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, Position
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, (|*|)
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, Tiles(..)
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)
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import Xanthous.Data.App (ResourceName, Panel(..), AppEvent(..))
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import qualified Xanthous.Data.EntityMap as EntityMap
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@ -127,7 +128,7 @@ handleCommand (Move dir) = do
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collisionAt newPos >>= \case
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Nothing -> do
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characterPosition .= newPos
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stepGameBy =<< uses (character . speed) (|*| 1)
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stepGameBy =<< uses (character . speed) (|*| Tiles 1)
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describeEntitiesAt newPos
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Just Combat -> attackAt newPos
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Just Stop -> pure ()
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